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authorariel- <ariel-@users.noreply.github.com>2016-11-13 21:44:04 -0300
committerariel- <ariel-@users.noreply.github.com>2016-11-14 02:05:51 -0300
commitcbb5c073ceb951fa138bb05b55de8b21ffd83063 (patch)
tree3b229037242f79eeff6f0263573512aaa6cb17b6 /src/server/game/Scripting/ScriptMgr.h
parent58c5011499056cf2c415e24e854a3de93a870f9e (diff)
Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rw-r--r--src/server/game/Scripting/ScriptMgr.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index a6cce299645..22a84804089 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -29,6 +29,7 @@
class AccountMgr;
class AuctionHouseObject;
+class Aura;
class AuraScript;
class Battleground;
class BattlegroundMap;
@@ -896,8 +897,8 @@ class TC_GAME_API ScriptMgr
public: /* SpellScriptLoader */
- void CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector);
- void CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector);
+ void CreateSpellScripts(uint32 spellId, std::vector<SpellScript*>& scriptVector, Spell* invoker) const;
+ void CreateAuraScripts(uint32 spellId, std::vector<AuraScript*>& scriptVector, Aura* invoker) const;
SpellScriptLoader* GetSpellScriptLoader(uint32 scriptId);
public: /* ServerScript */