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authorMachiavelli <machiavelli.trinity@gmail.com>2011-03-06 10:31:25 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-03-06 10:31:25 +0100
commitdf97ce76258959a02e52fde2819d603234115b33 (patch)
treeafb9475ed50b64fb94076e2512e8c9e8d8f7b505 /src/server/game/Scripting/ScriptMgr.h
parent13fb928d148de9471d959499d3d2941792871b7b (diff)
Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.
Addresses ticket:869 - please reconfirm
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 090da699032..c2e6a911c62 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -584,9 +584,6 @@ class VehicleScript : public ScriptObject
// Called after a vehicle is uninstalled.
virtual void OnUninstall(Vehicle* /*veh*/) { }
- // Called after a vehicle dies.
- virtual void OnDie(Vehicle* /*veh*/) { }
-
// Called when a vehicle resets.
virtual void OnReset(Vehicle* /*veh*/) { }
@@ -898,7 +895,6 @@ class ScriptMgr
void OnInstall(Vehicle* veh);
void OnUninstall(Vehicle* veh);
- void OnDie(Vehicle* veh);
void OnReset(Vehicle* veh);
void OnInstallAccessory(Vehicle* veh, Creature* accessory);
void OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId);