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authorclick <click@gonnamakeyou.com>2011-06-28 00:56:29 +0200
committerclick <click@gonnamakeyou.com>2011-06-28 00:56:29 +0200
commitf580cddc09c9c08d91a7b45a2999a822465e9c23 (patch)
tree9c8ecb2f6bcb78b0c64ed44569e280e3c74e3be8 /src/server/game/Scripting/ScriptMgr.h
parente2f49f63bc7d9990434c2ab59a2a662fadf73098 (diff)
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
Original patch by socolin, cand a ton of contributors : mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in. NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.h')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index fb47282e9db..75dcf161815 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -37,6 +37,7 @@ class Channel;
class ChatCommand;
class Creature;
class CreatureAI;
+class GameObjectAI;
class DynamicObject;
class GameObject;
class Guild;
@@ -468,6 +469,9 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
// Called when the gameobject is damaged (destructible buildings only).
virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
+
+ // Called when a CreatureAI object is needed for the creature.
+ virtual GameObjectAI* GetAI(GameObject* /*gameobject*/) const { return NULL; }
};
class AreaTriggerScript : public ScriptObject
@@ -867,6 +871,7 @@ class ScriptMgr
uint32 GetDialogStatus(Player* player, GameObject* go);
void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId);
void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId);
+ GameObjectAI* GetGameObjectAI(GameObject* gameobject);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
public: /* AreaTriggerScript */