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authorTreeston <treeston.mmoc@gmail.com>2020-07-26 01:53:34 +0200
committerGitHub <noreply@github.com>2020-07-26 01:53:34 +0200
commit210176fd915cf4ba16f428d3c1a249a71f4aa7a7 (patch)
tree6998a19da1330be8679fe3e760f858915494400b /src/server/game/Scripting/ScriptReloadMgr.cpp
parentcdaf890af4b5bb7ce256752b49bba2c0f3ed9264 (diff)
Core/Authserver: Authserver cleanup (PR#25093)
- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber - Get rid of (most of) the C-style arrays in authserver - CryptoRandom as a unified source for cryptographic randomness - Bring our other crypto APIs into 2020 - BigNumber usability improvements - Authserver is now actually readable as a result of all of the above
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptReloadMgr.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp
index f6619fa7ea9..580642dde66 100644
--- a/src/server/game/Scripting/ScriptReloadMgr.cpp
+++ b/src/server/game/Scripting/ScriptReloadMgr.cpp
@@ -40,13 +40,14 @@ ScriptReloadMgr* ScriptReloadMgr::instance()
#include "BuiltInConfig.h"
#include "Config.h"
#include "GitRevision.h"
+#include "CryptoHash.h"
#include "Log.h"
#include "MPSCQueue.h"
#include "Regex.h"
#include "ScriptMgr.h"
-#include "SHA1.h"
#include "StartProcess.h"
#include "Timer.h"
+#include "Util.h"
#include "World.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/filesystem.hpp>
@@ -756,7 +757,7 @@ private:
auto path = fs::temp_directory_path();
path /= Trinity::StringFormat("tc_script_cache_%s_%s",
GitRevision::GetBranch(),
- CalculateSHA1Hash(sConfigMgr->GetFilename()).c_str());
+ ByteArrayToHexStr(Trinity::Crypto::SHA1::GetDigestOf(sConfigMgr->GetFilename())).c_str());
return path;
}