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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Scripting/ScriptSystem.cpp
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 0cb051b3cdf..90f01de55fb 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -111,7 +111,7 @@ void SystemMgr::LoadScriptSplineChains()
uint32 entry = fieldsMeta[0].GetUInt32();
uint16 chainId = fieldsMeta[1].GetUInt16();
uint8 splineId = fieldsMeta[2].GetUInt8();
- std::vector<SplineChainLink>& chain = m_mSplineChainsMap[{entry,chainId}];
+ std::vector<SplineChainLink>& chain = m_mSplineChainsMap[{entry, chainId}];
if (splineId != chain.size())
{