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author | ariel- <ariel-@users.noreply.github.com> | 2017-06-01 02:29:20 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2020-06-14 23:49:05 +0200 |
commit | 1881088744315ed3edcb1a61290cd5bde6ff1d9a (patch) | |
tree | 3004556174e8ebd8ac32311e367a84f9c5bf8c9a /src/server/game/Scripting/ScriptSystem.h | |
parent | 43339e68402a428862198fdc0c8143ab749dc59e (diff) |
Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code
(cherry picked from commit ce3787f190d28c1e981598eef2cd24c622a2cbae)
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.h')
0 files changed, 0 insertions, 0 deletions