diff options
| author | Spp <none@none> | 2010-12-23 06:06:21 +0100 |
|---|---|---|
| committer | Spp <none@none> | 2010-12-23 06:06:21 +0100 |
| commit | 0c8b07d3e52e7727b8a47138ff8cdedde486b166 (patch) | |
| tree | 234739ca5951d867222bb39743377ffc55d8d64d /src/server/game/Scripting | |
| parent | 1f238d1700b9bb7a094b775df68f92d05f6575f5 (diff) | |
Core/ScriptMgr: Add OnBindToInstance Player hook
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Scripting')
| -rwxr-xr-x | src/server/game/Scripting/ScriptMgr.cpp | 5 | ||||
| -rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 4 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index d1761910e96..3824abdfa72 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1191,6 +1191,11 @@ void ScriptMgr::OnPlayerDelete(uint64 guid) FOREACH_SCRIPT(PlayerScript)->OnDelete(guid); } +void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent) +{ + FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent); +} + // Guild void ScriptMgr::OnGuildAddMember(Guild *guild, Player *player, uint8& plRank) { diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ad70afbcf70..bb47304a979 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -709,6 +709,9 @@ class PlayerScript : public ScriptObject // Called when a player is created/deleted virtual void OnCreate(Player* /*player*/) { } virtual void OnDelete(uint64 /*guid*/) { } + + // Called when a player is binded to an instance + virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapid*/, bool /*permanent*/) { } }; class GuildScript : public ScriptObject @@ -943,6 +946,7 @@ class ScriptMgr void OnPlayerLogout(Player* player); void OnPlayerCreate(Player* player); void OnPlayerDelete(uint64 guid); + void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent); public: /* GuildScript */ void OnGuildAddMember(Guild *guild, Player *player, uint8& plRank); |
