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authorRochet2 <rochet2@post.com>2016-09-09 22:11:36 +0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-26 15:36:01 +0100
commit117b45d76883244c3452be175faa2d4dcd722390 (patch)
tree7d8dc71fd8eab74e65158f6c228558a4da961bf0 /src/server/game/Scripting
parent9710c808d718f8e89a5487160c55b46e9a006998 (diff)
Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865)
(cherry picked from commit c52566a8881bdcd1cc33279e1a10621648cb664e)
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 8ad749ef53a..bba0310d17b 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2219,9 +2219,9 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
-void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status)
+void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId)
{
- FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId, status);
+ FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId);
}
void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 72b71651bd9..09292747668 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -744,7 +744,7 @@ class TC_GAME_API PlayerScript : public UnitScript
virtual void OnMapChanged(Player* /*player*/) { }
// Called after a player's quest status has been changed
- virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
+ virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
// Called when a player completes a movie
virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
@@ -1129,7 +1129,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
- void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
+ void OnQuestStatusChange(Player* player, uint32 questId);
void OnMovieComplete(Player* player, uint32 movieId);
public: /* AccountScript */