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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 8ad749ef53a..bba0310d17b 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2219,9 +2219,9 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
-void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status)
+void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId)
{
- FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId, status);
+ FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId);
}
void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 72b71651bd9..09292747668 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -744,7 +744,7 @@ class TC_GAME_API PlayerScript : public UnitScript
virtual void OnMapChanged(Player* /*player*/) { }
// Called after a player's quest status has been changed
- virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { }
+ virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { }
// Called when a player completes a movie
virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { }
@@ -1129,7 +1129,7 @@ class TC_GAME_API ScriptMgr
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
- void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
+ void OnQuestStatusChange(Player* player, uint32 questId);
void OnMovieComplete(Player* player, uint32 movieId);
public: /* AccountScript */