diff options
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 8ad749ef53a..bba0310d17b 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2219,9 +2219,9 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea); } -void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status) +void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId) { - FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId, status); + FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId); } void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 72b71651bd9..09292747668 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -744,7 +744,7 @@ class TC_GAME_API PlayerScript : public UnitScript virtual void OnMapChanged(Player* /*player*/) { } // Called after a player's quest status has been changed - virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { } + virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { } // Called when a player completes a movie virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { } @@ -1129,7 +1129,7 @@ class TC_GAME_API ScriptMgr void OnPlayerSave(Player* player); void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); - void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status); + void OnQuestStatusChange(Player* player, uint32 questId); void OnMovieComplete(Player* player, uint32 movieId); public: /* AccountScript */ |
