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authorShauren <shauren.trinity@gmail.com>2022-07-23 19:13:33 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-23 19:13:33 +0200
commit16a06346aea16ffd6ee84081cedfdb0c75ac0b38 (patch)
tree61661f0914f1a19cc7f6a9bd04eabf9f8f6e846a /src/server/game/Scripting
parent82138bec18751eb889f364169cb53481eb90cdbd (diff)
Core/Maps: Move terrain data handling out of Map class
Partial port of cmangos/mangos-wotlk@ff5232c64809207b5fa59d62e9870f58a36b6f3f
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp36
-rw-r--r--src/server/game/Scripting/ScriptMgr.h9
2 files changed, 0 insertions, 45 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 9c2821fa962..6733988ae85 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1538,42 +1538,6 @@ void ScriptMgr::OnDestroyMap(Map* map)
SCR_MAP_END;
}
-void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
-{
- ASSERT(map);
- ASSERT(gmap);
-
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnLoadGridMap(map, gmap, gx, gy);
- SCR_MAP_END;
-
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
- SCR_MAP_END;
-
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
- SCR_MAP_END;
-}
-
-void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
-{
- ASSERT(map);
- ASSERT(gmap);
-
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnUnloadGridMap(map, gmap, gx, gy);
- SCR_MAP_END;
-
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
- SCR_MAP_END;
-
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
- SCR_MAP_END;
-}
-
void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
{
ASSERT(map);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 06ab3c2d0c8..672f5dc6bf0 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -41,7 +41,6 @@ class DynamicObject;
class GameObject;
class GameObjectAI;
class Guild;
-class GridMap;
class Group;
class InstanceMap;
class InstanceScript;
@@ -348,12 +347,6 @@ class MapScript : public UpdatableScript<TMap>
// Called just before the map is destroyed.
virtual void OnDestroy(TMap* /*map*/) { }
- // Called when a grid map is loaded.
- virtual void OnLoadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
-
- // Called when a grid map is unloaded.
- virtual void OnUnloadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
-
// Called when a player enters the map.
virtual void OnPlayerEnter(TMap* /*map*/, Player* /*player*/) { }
@@ -1112,8 +1105,6 @@ class TC_GAME_API ScriptMgr
void OnCreateMap(Map* map);
void OnDestroyMap(Map* map);
- void OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
- void OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
void OnPlayerEnterMap(Map* map, Player* player);
void OnPlayerLeaveMap(Map* map, Player* player);
void OnMapUpdate(Map* map, uint32 diff);