diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
| commit | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch) | |
| tree | 887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/game/Scripting | |
| parent | c89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff) | |
REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/game/Scripting')
| -rwxr-xr-x | src/server/game/Scripting/MapScripts.cpp | 34 | ||||
| -rwxr-xr-x | src/server/game/Scripting/ScriptMgr.cpp | 20 | ||||
| -rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Scripting/ScriptSystem.cpp | 76 |
4 files changed, 66 insertions, 66 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index d33d338fe82..de5d24ee6b6 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -539,8 +539,8 @@ void Map::ScriptsProcess() // when script called for item spell casting then target == (unit or GO) and source is player WorldObject* worldObject; - Player* pTarget = target->ToPlayer(); - if (pTarget) + Player* target = target->ToPlayer(); + if (target) { if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER) { @@ -552,8 +552,8 @@ void Map::ScriptsProcess() } else { - pTarget = source->ToPlayer(); - if (pTarget) + target = source->ToPlayer(); + if (target) { if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER) { @@ -575,10 +575,10 @@ void Map::ScriptsProcess() // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && - (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance)))) - pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(target, float(step.script->QuestExplored.Distance)))) + target->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); else - pTarget->FailQuest(step.script->QuestExplored.QuestID); + target->FailQuest(step.script->QuestExplored.QuestID); break; } @@ -686,8 +686,8 @@ void Map::ScriptsProcess() { // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit. bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE; - if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) - pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); + if (Unit* target = _GetScriptUnit(bReverse ? source : target, bReverse, step.script)) + target->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID); break; } @@ -751,20 +751,20 @@ void Map::ScriptsProcess() if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script)) { // PlaySound.Flags bitmask: 0/1=anyone/target - Player* pTarget = NULL; + Player* target = NULL; if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER) { // Target must be Player. - pTarget = _GetScriptPlayer(target, false, step.script); - if (!pTarget) + target = _GetScriptPlayer(target, false, step.script); + if (!target) break; } // PlaySound.Flags bitmask: 0/2=without/with distance dependent if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND) - pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDistanceSound(step.script->PlaySound.SoundID, target); else - pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget); + pSource->PlayDirectSound(step.script->PlaySound.SoundID, target); } break; @@ -878,11 +878,11 @@ void Map::ScriptsProcess() if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET) { // Target must be Unit. - Unit* pTarget = _GetScriptUnit(target, false, step.script); - if (!pTarget) + Unit* target = _GetScriptUnit(target, false, step.script); + if (!target) break; - pSource->SetInFront(pTarget); + pSource->SetInFront(target); } else pSource->SetOrientation(step.script->Orientation.Orientation); diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index d37938eba48..120227c172d 100755 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -155,7 +155,7 @@ class ScriptRegistry if (!V) \ return R; -void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) +void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target) { if (!pSource) { @@ -198,21 +198,21 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) switch (pData->uiType) { case CHAT_TYPE_SAY: - pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterSay(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0); break; case CHAT_TYPE_YELL: - pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterYell(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0); break; case CHAT_TYPE_TEXT_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0); break; case CHAT_TYPE_BOSS_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); + pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0, true); break; case CHAT_TYPE_WHISPER: { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); + if (target && target->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, target->GetGUID()); else sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); @@ -220,15 +220,15 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) } case CHAT_TYPE_BOSS_WHISPER: { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); + if (target && target->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, target->GetGUID(), true); else sLog->outError("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); break; } case CHAT_TYPE_ZONE_YELL: - pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0); break; } } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5925992a3c2..b3ba7f0a89c 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -69,7 +69,7 @@ struct OutdoorPvPData; #define VISIBLE_RANGE 166.0f //MAX visible range (size of grid) // Generic scripting text function. -void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* pTarget = NULL); +void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL); /* TODO: Add more script type classes. diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index ef5a3b8184f..8c6f5626101 100755 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -64,13 +64,13 @@ void SystemMgr::LoadScriptTexts() do { Field* pFields = result->Fetch(); - StringTextData pTemp; + StringTextData temp; int32 iId = pFields[0].GetInt32(); - pTemp.uiSoundId = pFields[1].GetUInt32(); - pTemp.uiType = pFields[2].GetUInt32(); - pTemp.uiLanguage = pFields[3].GetUInt32(); - pTemp.uiEmote = pFields[4].GetUInt32(); + temp.uiSoundId = pFields[1].GetUInt32(); + temp.uiType = pFields[2].GetUInt32(); + temp.uiLanguage = pFields[3].GetUInt32(); + temp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { @@ -84,19 +84,19 @@ void SystemMgr::LoadScriptTexts() continue; } - if (pTemp.uiSoundId) + if (temp.uiSoundId) { - if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) - sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); + if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId)) + sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId); } - if (!GetLanguageDescByID(pTemp.uiLanguage)) - sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); + if (!GetLanguageDescByID(temp.uiLanguage)) + sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage); - if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) - sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); + if (temp.uiType > CHAT_TYPE_ZONE_YELL) + sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType); - m_mTextDataMap[iId] = pTemp; + m_mTextDataMap[iId] = temp; ++uiCount; } while (result->NextRow()); @@ -125,13 +125,13 @@ void SystemMgr::LoadScriptTextsCustom() do { Field* pFields = result->Fetch(); - StringTextData pTemp; + StringTextData temp; int32 iId = pFields[0].GetInt32(); - pTemp.uiSoundId = pFields[1].GetUInt32(); - pTemp.uiType = pFields[2].GetUInt32(); - pTemp.uiLanguage = pFields[3].GetUInt32(); - pTemp.uiEmote = pFields[4].GetUInt32(); + temp.uiSoundId = pFields[1].GetUInt32(); + temp.uiType = pFields[2].GetUInt32(); + temp.uiLanguage = pFields[3].GetUInt32(); + temp.uiEmote = pFields[4].GetUInt32(); if (iId >= 0) { @@ -145,19 +145,19 @@ void SystemMgr::LoadScriptTextsCustom() continue; } - if (pTemp.uiSoundId) + if (temp.uiSoundId) { - if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) - sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); + if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId)) + sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId); } - if (!GetLanguageDescByID(pTemp.uiLanguage)) - sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); + if (!GetLanguageDescByID(temp.uiLanguage)) + sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage); - if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) - sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); + if (temp.uiType > CHAT_TYPE_ZONE_YELL) + sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType); - m_mTextDataMap[iId] = pTemp; + m_mTextDataMap[iId] = temp; ++uiCount; } while (result->NextRow()); @@ -195,28 +195,28 @@ void SystemMgr::LoadScriptWaypoints() do { Field* pFields = result->Fetch(); - ScriptPointMove pTemp; + ScriptPointMove temp; - pTemp.uiCreatureEntry = pFields[0].GetUInt32(); - uint32 uiEntry = pTemp.uiCreatureEntry; - pTemp.uiPointId = pFields[1].GetUInt32(); - pTemp.fX = pFields[2].GetFloat(); - pTemp.fY = pFields[3].GetFloat(); - pTemp.fZ = pFields[4].GetFloat(); - pTemp.uiWaitTime = pFields[5].GetUInt32(); + temp.uiCreatureEntry = pFields[0].GetUInt32(); + uint32 uiEntry = temp.uiCreatureEntry; + temp.uiPointId = pFields[1].GetUInt32(); + temp.fX = pFields[2].GetFloat(); + temp.fY = pFields[3].GetFloat(); + temp.fZ = pFields[4].GetFloat(); + temp.uiWaitTime = pFields[5].GetUInt32(); - CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(pTemp.uiCreatureEntry); + CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry); if (!pCInfo) { - sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry); + sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); continue; } if (!pCInfo->ScriptID) - sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry); + sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); - m_mPointMoveMap[uiEntry].push_back(pTemp); + m_mPointMoveMap[uiEntry].push_back(temp); ++count; } while (result->NextRow()); |
