diff options
| author | Rochet2 <tqbattlenet@gmail.com> | 2014-06-21 15:40:58 +0300 |
|---|---|---|
| committer | Rochet2 <tqbattlenet@gmail.com> | 2014-06-21 17:40:56 +0300 |
| commit | 7240fafe94e865b800789659f9ba4e03832157da (patch) | |
| tree | 44a5d9e41668aeb50be38242207fa45f66fa1875 /src/server/game/Scripting | |
| parent | 8ddf289e2fa3c3de71f0e58bc117a4585b8eaada (diff) | |
Core: Add loginFirst param to OnLogin hook to allow doing things on first login only
whitespacefix
Fix warning about unused param
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 94cf1047dfb..39b1a3deb21 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1242,9 +1242,9 @@ void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck) FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck); } -void ScriptMgr::OnPlayerLogin(Player* player) +void ScriptMgr::OnPlayerLogin(Player* player, bool firstLogin) { - FOREACH_SCRIPT(PlayerScript)->OnLogin(player); + FOREACH_SCRIPT(PlayerScript)->OnLogin(player, firstLogin); } void ScriptMgr::OnPlayerLogout(Player* player) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index bc84192eca9..24cc893b925 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -744,7 +744,7 @@ class PlayerScript : public UnitScript virtual void OnSpellCast(Player* /*player*/, Spell* /*spell*/, bool /*skipCheck*/) { } // Called when a player logs in. - virtual void OnLogin(Player* /*player*/) { } + virtual void OnLogin(Player* /*player*/, bool /*firstLogin*/) { } // Called when a player logs out. virtual void OnLogout(Player* /*player*/) { } @@ -1034,7 +1034,7 @@ class ScriptMgr void OnPlayerEmote(Player* player, uint32 emote); void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid); void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck); - void OnPlayerLogin(Player* player); + void OnPlayerLogin(Player* player, bool firstLogin); void OnPlayerLogout(Player* player); void OnPlayerCreate(Player* player); void OnPlayerDelete(uint64 guid); |
