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authorShauren <shauren.trinity@gmail.com>2011-07-22 21:22:05 +0200
committerShauren <shauren.trinity@gmail.com>2011-07-22 21:22:05 +0200
commit74e2d981ac1af4b0e9101c9e5e8a5bf23fd60566 (patch)
tree7a84fc4ffe636eb031f4498da384f23a441752f2 /src/server/game/Scripting
parent0a4f18fab380ce210a215374b4df8f241ea50aab (diff)
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
Diffstat (limited to 'src/server/game/Scripting')
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp8
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h8
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 16c35efdcf4..a728478d811 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -823,20 +823,20 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
return tmpscript->GetDialogStatus(player, go);
}
-void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId)
+void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnDestroyed(go, player, eventId);
+ tmpscript->OnDestroyed(go, player);
}
-void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId)
+void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnDamaged(go, player, eventId);
+ tmpscript->OnDamaged(go, player);
}
void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index fb47282e9db..c2b62c67a7c 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -465,9 +465,9 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return 100; }
// Called when the gameobject is destroyed (destructible buildings only).
- virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
+ virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { }
// Called when the gameobject is damaged (destructible buildings only).
- virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { }
+ virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { }
};
class AreaTriggerScript : public ScriptObject
@@ -865,8 +865,8 @@ class ScriptMgr
bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest);
bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt);
uint32 GetDialogStatus(Player* player, GameObject* go);
- void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId);
- void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId);
+ void OnGameObjectDestroyed(GameObject* go, Player* player);
+ void OnGameObjectDamaged(GameObject* go, Player* player);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
public: /* AreaTriggerScript */