diff options
| author | Traesh <traesh@farahlon.com> | 2017-12-17 14:40:04 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-12-31 23:22:55 +0100 |
| commit | 89c91c271b94f34076be7256378610a2a45c9ed2 (patch) | |
| tree | 71a2d1751039924a66ebfdb33408695f0cd51d3b /src/server/game/Scripting | |
| parent | 5dd686c080723eeeefdabb50b867f9f662d5deb9 (diff) | |
Core/Quests: Implemented player choices
* Implemented SPELL_EFFECT_LAUNCH_QUEST_CHOICE
* Script hook for player choices
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 883c4c2c68d..4b8d5545588 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2297,6 +2297,11 @@ void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId) FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId); } +void ScriptMgr::OnPlayerChoiceResponse(Player* player, uint32 choiceID, uint32 responseID) +{ + FOREACH_SCRIPT(PlayerScript)->OnPlayerChoiceResponse(player, choiceID, responseID); +} + // Account void ScriptMgr::OnAccountLogin(uint32 accountId) { diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 7d3b30baddb..e27a68b7508 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -755,6 +755,9 @@ class TC_GAME_API PlayerScript : public UnitScript // Called when a player completes a movie virtual void OnMovieComplete(Player* /*player*/, uint32 /*movieId*/) { } + + // Called when a player choose a response from a PlayerChoice + virtual void OnPlayerChoiceResponse(Player* /*player*/, uint32 /*choiceID*/, uint32 /*responseID*/) { } }; class TC_GAME_API AccountScript : public ScriptObject @@ -1143,6 +1146,7 @@ class TC_GAME_API ScriptMgr void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); void OnQuestStatusChange(Player* player, uint32 questId); void OnMovieComplete(Player* player, uint32 movieId); + void OnPlayerChoiceResponse(Player* player, uint32 choiceID, uint32 responseID); public: /* AccountScript */ |
