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authoroffl <11556157+offl@users.noreply.github.com>2021-10-20 01:04:02 +0300
committerGitHub <noreply@github.com>2021-10-20 01:04:02 +0300
commitd7adc50daa5a20142e0f39a9f65d39869525fd0e (patch)
treea8fb635d497723ce5108b616a864e1ced8bf1614 /src/server/game/Scripting
parent222164a5cc11b4c012074921d4ae1ae74276a990 (diff)
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp6
-rw-r--r--src/server/game/Scripting/ScriptMgr.h7
2 files changed, 0 insertions, 13 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 2026df3f378..be8494df7eb 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -2123,12 +2123,6 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama
FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
}
-void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos)
-{
- FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
- FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos);
-}
-
SpellScriptLoader::SpellScriptLoader(char const* name)
: ScriptObject(name)
{
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 3485c3aa8af..b0f641b80e4 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -411,9 +411,6 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when Spell Damage is being Dealt
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
-
- // Called when an unit exits a vehicle
- virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
};
class TC_GAME_API CreatureScript : public ScriptObject
@@ -423,9 +420,6 @@ class TC_GAME_API CreatureScript : public ScriptObject
CreatureScript(char const* name);
public:
- // Called when an unit exits a vehicle
- virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
-
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;
};
@@ -1086,7 +1080,6 @@ class TC_GAME_API ScriptMgr
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
- void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos);
private:
uint32 _scriptCount;