diff options
| author | offl <11556157+offl@users.noreply.github.com> | 2021-10-20 01:04:02 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-20 01:04:02 +0300 |
| commit | d7adc50daa5a20142e0f39a9f65d39869525fd0e (patch) | |
| tree | a8fb635d497723ce5108b616a864e1ced8bf1614 /src/server/game/Scripting | |
| parent | 222164a5cc11b4c012074921d4ae1ae74276a990 (diff) | |
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 7 |
2 files changed, 0 insertions, 13 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 2026df3f378..be8494df7eb 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2123,12 +2123,6 @@ void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& dama FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage); } -void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos) -{ - FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); - FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); -} - SpellScriptLoader::SpellScriptLoader(char const* name) : ScriptObject(name) { diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 3485c3aa8af..b0f641b80e4 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -411,9 +411,6 @@ class TC_GAME_API UnitScript : public ScriptObject // Called when Spell Damage is being Dealt virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { } - - // Called when an unit exits a vehicle - virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { } }; class TC_GAME_API CreatureScript : public ScriptObject @@ -423,9 +420,6 @@ class TC_GAME_API CreatureScript : public ScriptObject CreatureScript(char const* name); public: - // Called when an unit exits a vehicle - virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { } - // Called when a CreatureAI object is needed for the creature. virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0; }; @@ -1086,7 +1080,6 @@ class TC_GAME_API ScriptMgr void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage); - void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos); private: uint32 _scriptCount; |
