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authorShauren <shauren.trinity@gmail.com>2015-10-06 00:30:47 +0200
committerShauren <shauren.trinity@gmail.com>2015-10-06 00:30:47 +0200
commit63def8aa3291d0a6e5f83b289ad12c4c8a3cebd9 (patch)
treecfb5fe68515b5421c0719430f3689733bde20429 /src/server/game/Server/BattlenetServerManager.cpp
parent2c828a47a5aa03c850f0a0fdf7c2100771f69ef8 (diff)
Core/Battle.net:
* Changed packet structures to mirror client names * Simplified ToString Building * Removed deprecated structures World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
Diffstat (limited to 'src/server/game/Server/BattlenetServerManager.cpp')
-rw-r--r--src/server/game/Server/BattlenetServerManager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Server/BattlenetServerManager.cpp b/src/server/game/Server/BattlenetServerManager.cpp
index 18d74d14cd6..9990ada0ead 100644
--- a/src/server/game/Server/BattlenetServerManager.cpp
+++ b/src/server/game/Server/BattlenetServerManager.cpp
@@ -20,7 +20,7 @@
#include "ZmqContext.h"
#include "BattlenetServerManager.h"
-void Battlenet::ServerManager::InitializeConnection()
+void IPC::BattlenetComm::ServerManager::InitializeConnection()
{
std::string bnetserverAddress = sConfigMgr->GetStringDefault("BnetServer.Address", "127.0.0.1");
int32 bnetserverPort = sConfigMgr->GetIntDefault("BnetServer.Port", 1118);
@@ -28,23 +28,23 @@ void Battlenet::ServerManager::InitializeConnection()
_socket->Start();
}
-void Battlenet::ServerManager::CloseConnection()
+void IPC::BattlenetComm::ServerManager::CloseConnection()
{
_socket->End();
delete _socket;
_socket = nullptr;
}
-Battlenet::Header Battlenet::ServerManager::CreateHeader(BnetCommands command)
+IPC::BattlenetComm::Header IPC::BattlenetComm::ServerManager::CreateHeader(BnetCommands command)
{
Header header;
header.Ipc.Channel = IPC_CHANNEL_BNET;
header.Ipc.Command = command;
- header.Realm = realmHandle;
+ header.Realm = realm.Id;
return header;
}
-void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online)
+void IPC::BattlenetComm::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online)
{
// Do nothing for Grunt login
if (!battlenetAccountId)
@@ -65,7 +65,7 @@ void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccount
Send(&msg);
}
-void Battlenet::ServerManager::Send(zmqpp::message* msg)
+void IPC::BattlenetComm::ServerManager::Send(zmqpp::message* msg)
{
if (!_socket)
return;