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authorChaouki Dhib <chaodhib@gmail.com>2021-05-16 13:16:08 +0200
committerGitHub <noreply@github.com>2021-05-16 13:16:08 +0200
commit2d114ea560cd8716af2b0d12990fc3480ecaf2b7 (patch)
treeaaa711aa4d63e9b33d8e804d481425368ddcee18 /src/server/game/Server/GameClient.cpp
parentedcaac6c959e944dc6d6dc224666b832521412b4 (diff)
Core/Movement: Improve client control logic (#26348)
Diffstat (limited to 'src/server/game/Server/GameClient.cpp')
-rw-r--r--src/server/game/Server/GameClient.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/server/game/Server/GameClient.cpp b/src/server/game/Server/GameClient.cpp
new file mode 100644
index 00000000000..f2a662d63dd
--- /dev/null
+++ b/src/server/game/Server/GameClient.cpp
@@ -0,0 +1,63 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "GameClient.h"
+#include "WorldSession.h"
+#include "Unit.h"
+#include "Player.h"
+
+GameClient::GameClient(WorldSession* sessionToServer)
+{
+ _sessionToServer = sessionToServer;
+ _activelyMovedUnit = nullptr;
+}
+
+void GameClient::AddAllowedMover(Unit* unit)
+{
+ _allowedMovers.insert(unit->GetGUID());
+ unit->SetGameClientMovingMe(this);
+}
+
+void GameClient::RemoveAllowedMover(Unit* unit)
+{
+ _allowedMovers.erase(unit->GetGUID());
+ if (unit->GetGameClientMovingMe() == this)
+ unit->SetGameClientMovingMe(nullptr);
+}
+
+bool GameClient::IsAllowedToMove(Unit* unit) const
+{
+ return _allowedMovers.count(unit->GetGUID());
+}
+
+bool GameClient::IsAllowedToMove(ObjectGuid guid) const
+{
+ return _allowedMovers.count(guid);
+}
+
+void GameClient::SetMovedUnit(Unit* target, bool allowMove)
+{
+ if (allowMove)
+ AddAllowedMover(target);
+ else
+ RemoveAllowedMover(target);
+}
+
+void GameClient::SendDirectMessage(WorldPacket const* data) const
+{
+ GetBasePlayer()->SendDirectMessage(data);
+}