diff options
Diffstat (limited to 'src/server/game/Server/GameClient.cpp')
-rw-r--r-- | src/server/game/Server/GameClient.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/server/game/Server/GameClient.cpp b/src/server/game/Server/GameClient.cpp new file mode 100644 index 00000000000..f2a662d63dd --- /dev/null +++ b/src/server/game/Server/GameClient.cpp @@ -0,0 +1,63 @@ +/* + * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "GameClient.h" +#include "WorldSession.h" +#include "Unit.h" +#include "Player.h" + +GameClient::GameClient(WorldSession* sessionToServer) +{ + _sessionToServer = sessionToServer; + _activelyMovedUnit = nullptr; +} + +void GameClient::AddAllowedMover(Unit* unit) +{ + _allowedMovers.insert(unit->GetGUID()); + unit->SetGameClientMovingMe(this); +} + +void GameClient::RemoveAllowedMover(Unit* unit) +{ + _allowedMovers.erase(unit->GetGUID()); + if (unit->GetGameClientMovingMe() == this) + unit->SetGameClientMovingMe(nullptr); +} + +bool GameClient::IsAllowedToMove(Unit* unit) const +{ + return _allowedMovers.count(unit->GetGUID()); +} + +bool GameClient::IsAllowedToMove(ObjectGuid guid) const +{ + return _allowedMovers.count(guid); +} + +void GameClient::SetMovedUnit(Unit* target, bool allowMove) +{ + if (allowMove) + AddAllowedMover(target); + else + RemoveAllowedMover(target); +} + +void GameClient::SendDirectMessage(WorldPacket const* data) const +{ + GetBasePlayer()->SendDirectMessage(data); +} |