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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Server/Packets
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Server/Packets')
-rw-r--r--src/server/game/Server/Packets/EquipmentSetPackets.cpp6
-rw-r--r--src/server/game/Server/Packets/EquipmentSetPackets.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.cpp b/src/server/game/Server/Packets/EquipmentSetPackets.cpp
index e4b8aadf00e..3ef50d4d525 100644
--- a/src/server/game/Server/Packets/EquipmentSetPackets.cpp
+++ b/src/server/game/Server/Packets/EquipmentSetPackets.cpp
@@ -37,7 +37,7 @@ WorldPacket const* WorldPackets::EquipmentSet::LoadEquipmentSet::Write()
_worldPacket << uint32(equipSet->SetID);
_worldPacket << uint32(equipSet->IgnoreMask);
- for (std::size_t i = 0; i < EQUIPEMENT_SET_SLOTS; ++i)
+ for (std::size_t i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket << equipSet->Pieces[i];
_worldPacket << int32(equipSet->Appearances[i]);
@@ -67,7 +67,7 @@ void WorldPackets::EquipmentSet::SaveEquipmentSet::Read()
_worldPacket >> Set.SetID;
_worldPacket >> Set.IgnoreMask;
- for (uint8 i = 0; i < EQUIPEMENT_SET_SLOTS; ++i)
+ for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket >> Set.Pieces[i];
_worldPacket >> Set.Appearances[i];
@@ -97,7 +97,7 @@ void WorldPackets::EquipmentSet::UseEquipmentSet::Read()
{
_worldPacket >> Inv;
- for (uint8 i = 0; i < EQUIPEMENT_SET_SLOTS; ++i)
+ for (uint8 i = 0; i < EQUIPMENT_SET_SLOTS; ++i)
{
_worldPacket >> Items[i].Item;
_worldPacket >> Items[i].ContainerSlot;
diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.h b/src/server/game/Server/Packets/EquipmentSetPackets.h
index 609372d1789..a36c95829e0 100644
--- a/src/server/game/Server/Packets/EquipmentSetPackets.h
+++ b/src/server/game/Server/Packets/EquipmentSetPackets.h
@@ -18,7 +18,7 @@
#pragma once
#include "Packet.h"
-#include "EquipementSet.h"
+#include "EquipmentSet.h"
#include "ItemPacketsCommon.h"
namespace WorldPackets
@@ -82,7 +82,7 @@ namespace WorldPackets
};
WorldPackets::Item::InvUpdate Inv;
- EquipmentSetItem Items[EQUIPEMENT_SET_SLOTS];
+ EquipmentSetItem Items[EQUIPMENT_SET_SLOTS];
uint64 GUID = 0; ///< Set Identifier
};