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authorMachiavelli <machiavelli.trinity@gmail.com>2011-12-19 11:14:26 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-12-19 11:14:26 +0100
commit16df950fdb8e87a4cc931a68ca6e22c301e7e894 (patch)
treea64d43c5a7d882d4257bcacdf457298c4fd43a71 /src/server/game/Server/Protocol
parent829be0b82b2ecdb054e4059d0d2dc39f3df6ded6 (diff)
parent40e235a2ccf3661a5cf18c6946ae95ba2e544771 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp108
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp18
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp27
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp12
5 files changed, 84 insertions, 83 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 9ad07685900..017fd5a78ad 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -196,7 +196,7 @@ bool LoginQueryHolder::Initialize()
return res;
}
-void WorldSession::HandleCharEnum(QueryResult result)
+void WorldSession::HandleCharEnum(PreparedQueryResult result)
{
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
@@ -232,35 +232,16 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
- _charEnumCallback =
- CharacterDatabase.AsyncPQuery(
- !sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ?
- // ------- Query Without Declined Names --------
- // 0 1 2 3 4 5 6 7
- "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
- // 8 9 10 11 12 13 14
- "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
- // 15 16 17 18 19 20
- "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid "
- "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
- "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
- "LEFT JOIN character_banned ON characters.guid = character_banned.guid AND character_banned.active = 1 "
- "WHERE characters.account = '%u' ORDER BY characters.guid"
- :
- // --------- Query With Declined Names ---------
- // 0 1 2 3 4 5 6 7
- "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
- // 8 9 10 11 12 13 14
- "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
- // 15 16 17 18 19 20 21
- "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid, character_declinedname.genitive "
- "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
- "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
- "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
- "LEFT JOIN character_banned ON characters.guid = character_banned.guid AND character_banned.active = 1 "
- "WHERE characters.account = '%u' ORDER BY characters.guid",
- PET_SAVE_AS_CURRENT, GetAccountId()
- );
+
+ if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM_DECLINED_NAME);
+ else
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM);
+
+ stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
+ stmt->setUInt32(1, GetAccountId());
+
+ _charEnumCallback = CharacterDatabase.AsyncQuery(stmt);
}
void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
@@ -1102,13 +1083,13 @@ void WorldSession::HandleShowingCloakOpcode(WorldPacket& recv_data)
void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
{
uint64 guid;
- std::string newname;
+ std::string newName;
recv_data >> guid;
- recv_data >> newname;
+ recv_data >> newName;
// prevent character rename to invalid name
- if (!normalizePlayerName(newname))
+ if (!normalizePlayerName(newName))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_NO_NAME);
@@ -1116,7 +1097,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
return;
}
- uint8 res = ObjectMgr::CheckPlayerName(newname, true);
+ uint8 res = ObjectMgr::CheckPlayerName(newName, true);
if (res != CHAR_NAME_SUCCESS)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
@@ -1126,7 +1107,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
}
// check name limitations
- if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newname))
+ if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_RESERVED);
@@ -1134,21 +1115,22 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
return;
}
- std::string escaped_newname = newname;
- CharacterDatabase.EscapeString(escaped_newname);
-
- // make sure that the character belongs to the current account, that rename at login is enabled
+ // Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
- _charRenameCallback.SetParam(newname);
- _charRenameCallback.SetFutureResult(
- CharacterDatabase.AsyncPQuery(
- "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
- GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
- )
- );
+ _charRenameCallback.SetParam(newName);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_FREE_NAME);
+
+ stmt->setUInt32(0, GUID_LOPART(guid));
+ stmt->setUInt32(1, GetAccountId());
+ stmt->setUInt16(2, AT_LOGIN_RENAME);
+ stmt->setUInt16(3, AT_LOGIN_RENAME);
+ stmt->setString(4, newName);
+
+ _charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
-void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult result, std::string newname)
+void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string newName)
{
if (!result)
{
@@ -1158,22 +1140,38 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult result, std:
return;
}
- uint32 guidLow = result->Fetch()[0].GetUInt32();
+ Field* fields = result->Fetch();
+
+ uint32 guidLow = fields[0].GetUInt32();
+ std::string oldName = fields[1].GetString();
+
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
- std::string oldname = result->Fetch()[1].GetString();
- CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
- CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
+ // Update name and at_login flag in the db
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_NAME);
+
+ stmt->setString(0, newName);
+ stmt->setUInt16(1, AT_LOGIN_RENAME);
+ stmt->setUInt32(2, guidLow);
+
+ CharacterDatabase.Execute(stmt);
+
+ // Removed declined name from db
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
+
+ stmt->setUInt32(0, guidLow);
- sLog->outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
+ CharacterDatabase.Execute(stmt);
+
+ sLog->outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
- WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
+ WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1));
data << uint8(RESPONSE_SUCCESS);
data << uint64(guid);
- data << newname;
+ data << newName;
SendPacket(&data);
- sWorld->UpdateCharacterNameData(guidLow, newname);
+ sWorld->UpdateCharacterNameData(guidLow, newName);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index f4e3af72892..4d323996de7 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -938,6 +938,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
}
_player->RemoveItem(srcbag, srcslot, true);
+ _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
_player->BankItem(dest, pItem, true);
}
@@ -965,6 +966,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
_player->RemoveItem(srcbag, srcslot, true);
_player->StoreItem(dest, pItem, true);
+ _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
}
else // moving from inventory to bank
{
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 7327cdbba65..d4211bad293 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -613,22 +613,24 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
- std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+ std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- recv_data >> IgnoreName;
+ recv_data >> ignoreName;
- if (!normalizePlayerName(IgnoreName))
+ if (!normalizePlayerName(ignoreName))
return;
- CharacterDatabase.EscapeString(IgnoreName); // prevent SQL injection - normal name must not be changed by this call
-
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
- GetPlayer()->GetName(), IgnoreName.c_str());
+ GetPlayer()->GetName(), ignoreName.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
+
+ stmt->setString(0, ignoreName);
- _addIgnoreCallback = CharacterDatabase.AsyncPQuery("SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
+ _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
}
-void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult result)
+void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
{
if (!GetPlayer())
return;
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index a675214930a..9d1e806dada 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -618,39 +618,43 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
return;
}
- _stablePetCallback = CharacterDatabase.AsyncPQuery("SELECT owner, slot, id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
- _player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS);
+ stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
+ stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT);
+
+ _stablePetCallback = CharacterDatabase.AsyncQuery(stmt);
}
-void WorldSession::HandleStablePetCallback(QueryResult result)
+void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
{
if (!GetPlayer())
return;
- uint32 free_slot = 1;
+ uint8 freeSlot = 1;
if (result)
{
do
{
Field* fields = result->Fetch();
- uint32 slot = fields[1].GetUInt32();
+ uint8 slot = fields[1].GetUInt8();
// slots ordered in query, and if not equal then free
- if (slot != free_slot)
+ if (slot != freeSlot)
break;
// this slot not free, skip
- ++free_slot;
+ ++freeSlot;
}
while (result->NextRow());
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
- if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
+ if (freeSlot > 0 && freeSlot <= GetPlayer()->m_stableSlots)
{
- _player->RemovePet(_player->GetPet(), PetSaveMode(free_slot));
+ _player->RemovePet(_player->GetPet(), PetSaveMode(freeSlot));
SendStableResult(STABLE_SUCCESS_STABLE);
}
else
@@ -878,19 +882,18 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
- uint32 TotalCost = 0;
if (itemGUID)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
- TotalCost = _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
+ _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
- TotalCost = _player->DurabilityRepairAll(true, discountMod, guildBank);
+ _player->DurabilityRepairAll(true, discountMod, guildBank);
}
}
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index a931d8a5b3d..2e9b88bd3f0 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -311,21 +311,17 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
uint64 ownerguid = 0;
uint32 type;
std::string name = "NO_NAME_FOR_GUID";
- uint8 signs = 0;
- QueryResult result = CharacterDatabase.PQuery(
- "SELECT ownerguid, name, "
- " (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
- " type "
- "FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
+ // TODO: Use CHAR_LOAD_PETITION PS
+ QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid, name, type "
+ "FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (result)
{
Field* fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
name = fields[1].GetString();
- signs = fields[2].GetUInt8();
- type = fields[3].GetUInt32();
+ type = fields[2].GetUInt32();
}
else
{