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authorMachiavelli <machiavelli.trinity@gmail.com>2011-12-16 15:36:03 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-12-16 15:36:03 +0100
commit829be0b82b2ecdb054e4059d0d2dc39f3df6ded6 (patch)
tree430e98e174a782458449a93671e66d0095e1f26e /src/server/game/Server/Protocol
parentdb8c10c7bfcf2bbd5d36d18f56f2279a29ef5b97 (diff)
Core/Netcode: Re-enqueue packets with STATUS_LOGGEDIN requirement that are sent before the server recognizes the player as logged in. They will be processed later.
Fixes #208 Fixes #1434 Fixes #2338
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 3d33e506655..9ad07685900 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -791,7 +791,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
}
-void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
+void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
uint64 playerGuid = holder->GetGuid();