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| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-12-16 15:36:03 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-12-16 15:36:03 +0100 |
| commit | 829be0b82b2ecdb054e4059d0d2dc39f3df6ded6 (patch) | |
| tree | 430e98e174a782458449a93671e66d0095e1f26e /src/server/game/Server/Protocol | |
| parent | db8c10c7bfcf2bbd5d36d18f56f2279a29ef5b97 (diff) | |
Core/Netcode: Re-enqueue packets with STATUS_LOGGEDIN requirement that are sent before the server recognizes the player as logged in. They will be processed later.
Fixes #208
Fixes #1434
Fixes #2338
Diffstat (limited to 'src/server/game/Server/Protocol')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 3d33e506655..9ad07685900 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -791,7 +791,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data) _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); } -void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) +void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { uint64 playerGuid = holder->GetGuid(); |
