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| author | Anubisss <anubisss210@gmail.com> | 2011-04-01 03:11:57 +0200 |
|---|---|---|
| committer | Anubisss <anubisss210@gmail.com> | 2011-04-01 03:11:57 +0200 |
| commit | 5fe6c225e23ee3575ad6b91185dc7f4ef2ad5387 (patch) | |
| tree | ba3a3dfb9a6f3d94597a4300238ec4a1217b5509 /src/server/game/Server/Protocol | |
| parent | 24dae7dd9a782145783f68769dd7f7a9a61fbeee (diff) | |
Fix a login exploit.
Make a list of GUIDs that purpose is which characters can login per account.
This fixes an exploit that player can login (but shouldn't) with packet manipulation.
Signed-off-by: Anubisss <anubisss210@gmail.com>
Diffstat (limited to 'src/server/game/Server/Protocol')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 077f332ec6a..9ca3432ec99 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -212,7 +212,10 @@ void WorldSession::HandleCharEnum(QueryResult result) uint32 guidlow = (*result)[0].GetUInt32(); sLog->outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId()); if (Player::BuildEnumData(result, &data)) + { + m_AllowedCharsToLogin.push_back(guidlow); ++num; + } } while (result->NextRow()); } @@ -660,6 +663,13 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data) recv_data >> playerGuid; + if (!CharCanLogin(GUID_LOPART(playerGuid))) + { + sLog->outError("Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid)); + KickPlayer(); + return; + } + LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid); if (!holder->Initialize()) { |
