diff options
| author | leak <leakzx@googlemail.com> | 2011-12-31 20:14:38 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-12-31 20:14:38 +0100 |
| commit | 73cf793e56b0750f717f31d91f54fdf94ff88682 (patch) | |
| tree | 2df88688ff0c8149d2fd6343c782346f89bab52e /src/server/game/Server/Protocol | |
| parent | ff8874574f61cf92d6a05fb3c834406651ba0aab (diff) | |
Core/DBLayer: Refactor prepared statement defines Note:
The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
Diffstat (limited to 'src/server/game/Server/Protocol')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index d8be111cd18..f1122ca8a3c 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -410,7 +410,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte ASSERT(_charCreateCallback.GetParam() == createInfo); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_SUM_REALMCHARS); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); stmt->setUInt32(0, GetAccountId()); _charCreateCallback.FreeResult(); @@ -634,12 +634,12 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte SQLTransaction trans = LoginDatabase.BeginTransaction(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALMCHARACTERS); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, realmID); trans->Append(stmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_REALMCHARACTERS); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS); stmt->setUInt32(0, createInfo->CharCount); stmt->setUInt32(1, GetAccountId()); stmt->setUInt32(2, realmID); @@ -910,7 +910,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) CharacterDatabase.Execute(stmt); - stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_ACCOUNT_ONLINE); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); stmt->setUInt32(0, GetAccountId()); |
