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authorShauren <shauren.trinity@gmail.com>2025-11-30 14:25:32 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-30 14:25:32 +0100
commit90be8fafb39469bd2c318c033e63294ebaad2ca4 (patch)
tree2d2d5424e54339b7581f9e224e909d6f08003136 /src/server/game/Server/Protocol
parentd3f2aee245d62c70c940831531b17da821053f91 (diff)
Core/Misc: Use std::scoped_lock instead of unique_lock where possible (and old lock_guard)
Diffstat (limited to 'src/server/game/Server/Protocol')
-rw-r--r--src/server/game/Server/Protocol/PacketLog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp
index cc948cd04a1..3b9080a7b56 100644
--- a/src/server/game/Server/Protocol/PacketLog.cpp
+++ b/src/server/game/Server/Protocol/PacketLog.cpp
@@ -114,7 +114,7 @@ void PacketLog::Initialize()
void PacketLog::LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address const& addr, uint16 port, ConnectionType connectionType)
{
- std::lock_guard<std::mutex> lock(_logPacketLock);
+ std::scoped_lock lock(_logPacketLock);
PacketHeader header;
header.Direction = direction == CLIENT_TO_SERVER ? 0x47534d43 : 0x47534d53;