diff options
| author | megamage <none@none.none> | 2011-11-23 12:45:59 -0500 |
|---|---|---|
| committer | megamage <none@none.none> | 2011-11-23 12:45:59 -0500 |
| commit | 98be413ce02d6c8420458f3df55e3061a9901034 (patch) | |
| tree | a3c1307df6a56ce6504d082120f04270cf0f27f9 /src/server/game/Server/Protocol | |
| parent | b3fef1e280e36ca744411d91ad8c5fbc105ebab3 (diff) | |
Clean up very some confusing MapManager functions (create/find map/base map).
Diffstat (limited to 'src/server/game/Server/Protocol')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index 90368ae3011..4e45eb2d6c6 100755 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -72,7 +72,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() } // relocate the player to the teleport destination - Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer(), 0); + Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer()); // the CanEnter checks are done in TeleporTo but conditions may change // while the player is in transit, for example the map may get full if (!newMap || !newMap->CanEnter(GetPlayer())) |
