diff options
| author | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2012-01-01 01:09:38 +0100 |
| commit | cdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch) | |
| tree | 7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/Server/Protocol | |
| parent | bd37ed23c940661498823d8eb17e1a14c7149e38 (diff) | |
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/Server/Protocol')
5 files changed, 55 insertions, 55 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index f1122ca8a3c..9a7a04af5a9 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -65,131 +65,131 @@ bool LoginQueryHolder::Initialize() uint32 lowGuid = GUID_LOPART(m_guid); PreparedStatement* stmt = NULL; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADFROM, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GROUP); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGROUP, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BOUNDINSTANCES); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_AURAS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADAURAS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SPELLS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_QUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_DAILYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_WEKLYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEKLYQUESTSTATUS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_REPUTATION); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_INVENTORY); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACTIONS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILCOUNT); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT); stmt->setUInt32(0, lowGuid); stmt->setUInt64(1, uint64(time(NULL))); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILDATE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SOCIALLIST); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_HOMEBIND); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SPELLCOOLDOWNS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, stmt); if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_DECLINEDNAMES); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, stmt); } - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GUILD); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGUILD, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ARENAINFO); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACHIEVEMENTS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_CRITERIAPROGRESS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_EQUIPMENTSETS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BGDATA); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GLYPHS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_TALENTS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACCOUNT_DATA); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SKILLS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_RANDOMBG); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADRANDOMBG, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BANNED); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBANNED, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_QUESTSTATUSREW); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW); stmt->setUInt32(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW, stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_INSTANCELOCKTIMES); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES); stmt->setUInt32(0, m_accountId); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt); @@ -234,9 +234,9 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/) /// get all the data necessary for loading all characters (along with their pets) on the account if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) - stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM_DECLINED_NAME); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME); else - stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM); stmt->setUInt8(0, PET_SAVE_AS_CURRENT); stmt->setUInt32(1, GetAccountId()); @@ -383,7 +383,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0 _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data)); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); } @@ -443,7 +443,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte ASSERT(_charCreateCallback.GetParam() == createInfo); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); _charCreateCallback.FreeResult(); @@ -476,7 +476,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHAR_CREATE_INFO); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1); _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); @@ -904,7 +904,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->SendInitialPacketsAfterAddToMap(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_CHAR_ONLINE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); stmt->setUInt32(0, pCurrChar->GetGUIDLow()); @@ -1118,7 +1118,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) // and that there is no character with the desired new name _charRenameCallback.SetParam(newName); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_FREE_NAME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); stmt->setUInt32(0, GUID_LOPART(guid)); stmt->setUInt32(1, GetAccountId()); @@ -1147,7 +1147,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); // Update name and at_login flag in the db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_NAME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME); stmt->setString(0, newName); stmt->setUInt16(1, AT_LOGIN_RENAME); @@ -1415,7 +1415,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) } Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_CHAR_NAME_AT_LOGIN); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, newName); stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE)); @@ -1814,7 +1814,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) stmt->setUInt32(0, lowGuid); trans->Append(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_HOMEBIND); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); stmt->setUInt32(0, lowGuid); if (team == BG_TEAM_ALLIANCE) { diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 6b972f94dd5..b848b1c31e3 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -533,7 +533,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str()); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_RACE_ACC_BY_NAME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME); stmt->setString(0, friendName); @@ -624,7 +624,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), ignoreName.c_str()); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME); stmt->setString(0, ignoreName); @@ -709,7 +709,7 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str()); sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str()); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_BUG_REPORT); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT); stmt->setString(0, type); stmt->setString(1, content); diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp index 4162289f0ce..355061040f2 100755 --- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp @@ -470,7 +470,7 @@ void WorldSession::SendBindPoint(Creature* npc) uint32 bindspell = 3286; // update sql homebind - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_PLAYER_HOMEBIND); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND); stmt->setUInt16(0, _player->GetMapId()); stmt->setUInt16(1, _player->GetAreaId()); stmt->setFloat (2, _player->GetPositionX()); @@ -519,7 +519,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data) void WorldSession::SendStablePet(uint64 guid) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS_DETAIL); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); stmt->setUInt32(0, _player->GetGUIDLow()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); @@ -621,7 +621,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data) return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); stmt->setUInt32(0, _player->GetGUIDLow()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); @@ -682,7 +682,7 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_ENTRY); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); stmt->setUInt32(0, _player->GetGUIDLow()); stmt->setUInt32(1, petnumber); @@ -811,7 +811,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data) // Find swapped pet slot in stable - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOT_BY_ID); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); stmt->setUInt32(0, _player->GetGUIDLow()); stmt->setUInt32(1, petId); diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp index fed84728efd..357a99aaf52 100755 --- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp @@ -539,7 +539,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) return; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PETITION_SIGNATURE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE); stmt->setUInt32(0, GUID_LOPART(ownerGuid)); stmt->setUInt32(1, GUID_LOPART(petitionGuid)); @@ -715,7 +715,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) uint32 type; std::string name; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -780,7 +780,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) // Get petition signatures from db uint8 signatures; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION_SIGNATURE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE); stmt->setUInt32(0, GUID_LOPART(petitionGuid)); result = CharacterDatabase.Query(stmt); diff --git a/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp b/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp index ad883394270..830284c5c0f 100755 --- a/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp @@ -137,7 +137,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data) std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)") recv_data >> comment; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GM_SUBSURVEY); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY); stmt->setUInt32(0, nextSurveyID); stmt->setUInt32(1, subSurveyId); stmt->setUInt32(2, rank); @@ -148,7 +148,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data) std::string comment; // just a guess recv_data >> comment; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GM_SURVEY); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY); stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID())); stmt->setUInt32(1, nextSurveyID); stmt->setUInt32(2, mainSurvey); @@ -169,7 +169,7 @@ void WorldSession::HandleReportLag(WorldPacket& recv_data) recv_data >> y; recv_data >> z; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_LAG_REPORT); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT); stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID())); stmt->setUInt8 (1, lagType); stmt->setUInt16(2, mapId); |
