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authorleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
committerleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
commitcdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch)
tree7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/Server/Protocol
parentbd37ed23c940661498823d8eb17e1a14c7149e38 (diff)
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp82
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TicketHandler.cpp6
5 files changed, 55 insertions, 55 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index f1122ca8a3c..9a7a04af5a9 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -65,131 +65,131 @@ bool LoginQueryHolder::Initialize()
uint32 lowGuid = GUID_LOPART(m_guid);
PreparedStatement* stmt = NULL;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADFROM, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GROUP);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGROUP, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BOUNDINSTANCES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_AURAS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADAURAS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SPELLS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_QUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_DAILYQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_WEKLYQUESTSTATUS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEKLYQUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_REPUTATION);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_INVENTORY);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACTIONS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILCOUNT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
stmt->setUInt32(0, lowGuid);
stmt->setUInt64(1, uint64(time(NULL)));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_MAILDATE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SOCIALLIST);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_HOMEBIND);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SPELLCOOLDOWNS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_DECLINEDNAMES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, stmt);
}
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GUILD);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGUILD, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ARENAINFO);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACHIEVEMENTS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_CRITERIAPROGRESS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_EQUIPMENTSETS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BGDATA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_GLYPHS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_TALENTS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_ACCOUNT_DATA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_SKILLS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_RANDOMBG);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADRANDOMBG, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_BANNED);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADBANNED, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PLAYER_QUESTSTATUSREW);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW, stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_ACCOUNT_INSTANCELOCKTIMES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
stmt->setUInt32(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt);
@@ -234,9 +234,9 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
/// get all the data necessary for loading all characters (along with their pets) on the account
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM_DECLINED_NAME);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
else
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_ENUM);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, GetAccountId());
@@ -383,7 +383,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
_charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data));
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHECK_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
@@ -443,7 +443,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
ASSERT(_charCreateCallback.GetParam() == createInfo);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_SUM_CHARS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
@@ -476,7 +476,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_CHAR_CREATE_INFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
@@ -904,7 +904,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_CHAR_ONLINE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt32(0, pCurrChar->GetGUIDLow());
@@ -1118,7 +1118,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
// and that there is no character with the desired new name
_charRenameCallback.SetParam(newName);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_FREE_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt32(0, GUID_LOPART(guid));
stmt->setUInt32(1, GetAccountId());
@@ -1147,7 +1147,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
// Update name and at_login flag in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME);
stmt->setString(0, newName);
stmt->setUInt16(1, AT_LOGIN_RENAME);
@@ -1415,7 +1415,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
}
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_CHAR_NAME_AT_LOGIN);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, newName);
stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE));
@@ -1814,7 +1814,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PLAYER_HOMEBIND);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
if (team == BG_TEAM_ALLIANCE)
{
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 6b972f94dd5..b848b1c31e3 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -533,7 +533,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_RACE_ACC_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
stmt->setString(0, friendName);
@@ -624,7 +624,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), ignoreName.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, ignoreName);
@@ -709,7 +709,7 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str());
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_BUG_REPORT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->setString(0, type);
stmt->setString(1, content);
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index 4162289f0ce..355061040f2 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -470,7 +470,7 @@ void WorldSession::SendBindPoint(Creature* npc)
uint32 bindspell = 3286;
// update sql homebind
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_PLAYER_HOMEBIND);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
stmt->setUInt16(0, _player->GetMapId());
stmt->setUInt16(1, _player->GetAreaId());
stmt->setFloat (2, _player->GetPositionX());
@@ -519,7 +519,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
void WorldSession::SendStablePet(uint64 guid)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS_DETAIL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -621,7 +621,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOTS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT);
@@ -682,7 +682,7 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_ENTRY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petnumber);
@@ -811,7 +811,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
// Find swapped pet slot in stable
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_PET_SLOT_BY_ID);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt32(1, petId);
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index fed84728efd..357a99aaf52 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -539,7 +539,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_PETITION_SIGNATURE);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(ownerGuid));
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
@@ -715,7 +715,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
uint32 type;
std::string name;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -780,7 +780,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
// Get petition signatures from db
uint8 signatures;
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION_SIGNATURE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(petitionGuid));
result = CharacterDatabase.Query(stmt);
diff --git a/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp b/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
index ad883394270..830284c5c0f 100755
--- a/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
@@ -137,7 +137,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
recv_data >> comment;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GM_SUBSURVEY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
@@ -148,7 +148,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
std::string comment; // just a guess
recv_data >> comment;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GM_SURVEY);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
@@ -169,7 +169,7 @@ void WorldSession::HandleReportLag(WorldPacket& recv_data)
recv_data >> y;
recv_data >> z;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_LAG_REPORT);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);