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authorShocker <shocker@freakz.ro>2011-12-10 20:05:51 +0200
committerShocker <shocker@freakz.ro>2011-12-10 20:05:51 +0200
commitd4921e0f259e3e9b8cb40fac992c3dcf884d219b (patch)
tree27faecd162d4ca4bd3c15bd16d4f00937fac3b0d /src/server/game/Server/Protocol
parent4e6fcc18ea1291b155c14c1b69dab3adc9369d9e (diff)
Core/Misc: Small english fix
Diffstat (limited to 'src/server/game/Server/Protocol')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
index 0deaa6b984d..1710a387307 100755
--- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
@@ -115,7 +115,7 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_SELL_ITEM");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM");
uint64 auctioneer, item;
uint32 etime, bid, buyout, count;
@@ -255,7 +255,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_PLACE_BID");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
uint64 auctioneer;
uint32 auctionId;
@@ -378,7 +378,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_REMOVE_ITEM");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
uint64 auctioneer;
uint32 auctionId;
@@ -458,7 +458,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_BIDDER_ITEMS");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
@@ -515,7 +515,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_OWNER_ITEMS");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
uint64 guid;
@@ -552,7 +552,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_ITEMS");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
std::string searchedname;
uint8 levelmin, levelmax, usable;
@@ -619,7 +619,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_PENDING_SALES");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
recv_data.read_skip<uint64>();