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authorclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
commit158966dc793f47dd4ada264da775f647601298aa (patch)
tree8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Server
parent9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff)
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GroupHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LootHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.h2
5 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index bbdc0cd8523..6aa84a77438 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -548,7 +548,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", name.c_str(), GetAccountId(), unk);
}
- Player * pNewChar = new Player(this);
+ Player* pNewChar = new Player(this);
if (!pNewChar->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId))
{
// Player not create (race/class/etc problem?)
diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
index af76ef53f47..7f4f88de59b 100755
--- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
@@ -776,7 +776,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
{
if (auramask & (uint64(1) << i))
{
- AuraApplication const * aurApp = player->GetVisibleAura(i);
+ AuraApplication const* aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(1);
}
@@ -866,7 +866,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
{
if (auramask & (uint64(1) << i))
{
- AuraApplication const * aurApp = player->GetVisibleAura(i);
+ AuraApplication const* aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(1);
}
diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
index 53d1da261be..bb2944a9857 100755
--- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
@@ -491,7 +491,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
AllowedLooterSet* looters = item.GetAllowedLooters();
// not move item from loot to target inventory
- Item * newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, (looters->size() > 1) ? looters : NULL);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, (looters->size() > 1) ? looters : NULL);
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index 6f282c9ad3d..34a36f84c2e 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -583,7 +583,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
data << uint32(creator->GetDisplayId());
if (creator->GetTypeId() == TYPEID_PLAYER)
{
- Player * pCreator = creator->ToPlayer();
+ Player* pCreator = creator->ToPlayer();
data << uint8(pCreator->getRace());
data << uint8(pCreator->getGender());
data << uint8(pCreator->getClass());
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 05b4a61c2cd..f28c1de5430 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -297,7 +297,7 @@ class WorldSession
//used with item_page table
bool SendItemInfo(uint32 itemid, WorldPacket data);
//auction
- void SendAuctionHello(uint64 guid, Creature * unit);
+ void SendAuctionHello(uint64 guid, Creature* unit);
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry * auction);