diff options
| author | _manuel_ <manue.l@live.com.ar> | 2010-10-22 17:22:38 -0300 |
|---|---|---|
| committer | _manuel_ <manue.l@live.com.ar> | 2010-10-22 17:22:38 -0300 |
| commit | 3ee05b26cee41cfd2c8215575dd854e692fcbda7 (patch) | |
| tree | 1f435eb36c32ca43e3a589634746029f2c103cae /src/server/game/Server | |
| parent | dc9708d09f50dccade7301019b1a00be3adbc10c (diff) | |
Core/Spells: Now you can cast the Water Elemental's Freeze without cancelling its Waterbolt.
Author: dr.tenma
Fixes issue #4215
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Server')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/PetHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index 67323c49f3c..01fda02dc3b 100755 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -760,7 +760,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) caster->clearUnitState(UNIT_STAT_FOLLOW); - Spell *spell = new Spell(caster, spellInfo, false); // water elemental can cast freeze as triggered + Spell *spell = new Spell(caster, spellInfo, false); spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; |
