aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Server
diff options
context:
space:
mode:
author_manuel_ <manue.l@live.com.ar>2010-10-22 17:22:38 -0300
committer_manuel_ <manue.l@live.com.ar>2010-10-22 17:22:38 -0300
commit3ee05b26cee41cfd2c8215575dd854e692fcbda7 (patch)
tree1f435eb36c32ca43e3a589634746029f2c103cae /src/server/game/Server
parentdc9708d09f50dccade7301019b1a00be3adbc10c (diff)
Core/Spells: Now you can cast the Water Elemental's Freeze without cancelling its Waterbolt.
Author: dr.tenma Fixes issue #4215 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index 67323c49f3c..01fda02dc3b 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -760,7 +760,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
caster->clearUnitState(UNIT_STAT_FOLLOW);
- Spell *spell = new Spell(caster, spellInfo, false); // water elemental can cast freeze as triggered
+ Spell *spell = new Spell(caster, spellInfo, false);
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;