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authorleak <leakzx@googlemail.com>2011-04-28 22:16:13 +0200
committerleak <leakzx@googlemail.com>2011-04-28 22:16:13 +0200
commit5aeb4fe794174c1269b4efcb43556a8b69d2b26a (patch)
treede6d43ceed0cb2a0242446d6c2388e8b97acb24d /src/server/game/Server
parent19cab2c50857045788bd80e202ed661e49ed8bba (diff)
Core/ObjectMgr: Refactor sInstanceTemplate
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index df7b8e5eee3..9d877441f94 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -57,7 +57,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
- InstanceTemplate const* mInstance = ObjectMgr::GetInstanceTemplate(loc.GetMapId());
+ InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
// reset instance validity, except if going to an instance inside an instance
if (GetPlayer()->m_InstanceValid == false && !mInstance)
@@ -161,7 +161,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
}
}
- allowMount = mInstance->allowMount;
+ allowMount = mInstance->AllowMount;
}
// mount allow check