diff options
| author | leak <leakzx@googlemail.com> | 2011-04-28 22:16:13 +0200 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-04-28 22:16:13 +0200 |
| commit | 5aeb4fe794174c1269b4efcb43556a8b69d2b26a (patch) | |
| tree | de6d43ceed0cb2a0242446d6c2388e8b97acb24d /src/server/game/Server | |
| parent | 19cab2c50857045788bd80e202ed661e49ed8bba (diff) | |
Core/ObjectMgr: Refactor sInstanceTemplate
Diffstat (limited to 'src/server/game/Server')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/MovementHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index df7b8e5eee3..9d877441f94 100755 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -57,7 +57,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() // get the destination map entry, not the current one, this will fix homebind and reset greeting MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId()); - InstanceTemplate const* mInstance = ObjectMgr::GetInstanceTemplate(loc.GetMapId()); + InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId()); // reset instance validity, except if going to an instance inside an instance if (GetPlayer()->m_InstanceValid == false && !mInstance) @@ -161,7 +161,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() } } } - allowMount = mInstance->allowMount; + allowMount = mInstance->AllowMount; } // mount allow check |
