diff options
| author | _manuel_ <manue.l@live.com.ar> | 2010-09-28 00:19:37 -0300 |
|---|---|---|
| committer | _manuel_ <manue.l@live.com.ar> | 2010-09-28 00:19:37 -0300 |
| commit | 6246d79b55fa245f01142acdaeff52297c845823 (patch) | |
| tree | ef6f15e1f0781e8bd433bece1d2bed5b7965d10e /src/server/game/Server | |
| parent | 952d3cf10e3af3cc5e68110bc75f3c830b4783c9 (diff) | |
Core/Dungeon Finder: Modified LFGMgr to use DF quests to reward.
* In this way we will store the character's day progress in the db, preventing to lose the information because of a crash/restart/shutdown.
Patch by Gyullo and me, thanks to Spp & linencloth for help.
* The next commit will modify the current Quest System to support DF quests.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Server')
| -rw-r--r-- | src/server/game/Server/Protocol/Handlers/LFGHandler.cpp | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp index 60636703654..033c26afac1 100644 --- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp @@ -194,7 +194,6 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", GetPlayer()->GetGUID()); uint32 rsize = 0; uint32 lsize = 0; - bool done; LfgDungeonSet* randomlist = sLFGMgr.GetRandomDungeons(GetPlayer()->getLevel(), GetPlayer()->GetSession()->Expansion()); LfgLockStatusSet* lockSet = sLFGMgr.GetPlayerLockStatusDungeons(GetPlayer()); @@ -212,23 +211,34 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data { LfgReward const* reward = NULL; Quest const* qRew = NULL; + uint8 done; data << uint8(randomlist->size()); // Random Dungeon count for (LfgDungeonSet::iterator it = randomlist->begin(); it != randomlist->end(); ++it) { - done = GetPlayer()->isLfgDungeonDone(*it); - reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel()); data << uint32(*it); // Entry - data << uint8(done); + reward = sLFGMgr.GetRandomDungeonReward(*it, GetPlayer()->getLevel()); + qRew = NULL; if (reward) { - qRew = sObjectMgr.GetQuestTemplate(reward->reward[done].questId); - data << uint32(qRew ? qRew->GetRewOrReqMoney() : 0); - data << uint32(qRew ? qRew->XPValue(GetPlayer()) : 0); + qRew = sObjectMgr.GetQuestTemplate(reward->reward[0].questId); + if (qRew) + { + done = !GetPlayer()->CanRewardQuest(qRew,false); + if (done) + qRew = sObjectMgr.GetQuestTemplate(reward->reward[1].questId); + } + + } + if (qRew) + { + data << uint8(done); + data << uint32(qRew->GetRewOrReqMoney()); + data << uint32(qRew->XPValue(GetPlayer())); data << uint32(reward->reward[done].variableMoney); data << uint32(reward->reward[done].variableXP); - data << uint8(qRew ? qRew->GetRewItemsCount() : 0); - if (qRew && qRew->GetRewItemsCount()) + data << uint8(qRew->GetRewItemsCount()); + if (qRew->GetRewItemsCount()) { ItemPrototype const* iProto = NULL; for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) @@ -246,6 +256,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data } else { + data << uint8(0); data << uint32(0); data << uint32(0); data << uint32(0); |
