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authorBrian <runningnak3d@gmail.com>2010-07-09 02:35:08 -0600
committerBrian <runningnak3d@gmail.com>2010-07-09 02:35:08 -0600
commit63c131e51009e4f67aca2df46bf3b42ce95738fa (patch)
tree0ebb78fdbe0938384776272ad60f8f6f49782a3a /src/server/game/Server
parent8353e4461115382ff909f27a6126a58a03a7962b (diff)
parent9182ab6ead9ca4f7f08dc5741ec72496a0041e62 (diff)
* Merge public repo
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Protocol/Handlers/MiscHandler.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 3bc5e8d507f..4225a99c72b 100644
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -931,11 +931,13 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if (!at)
return;
- if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
- return;
+ // MapManager::CanPlayerEnter() calls players->Satisfy() so this is not needed here
+ // if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
+ // return;
+ // Check only if target map != current player's map
// check if player can enter instance : instance not full, and raid instance not in encounter fight
- if (!sMapMgr.CanPlayerEnter(at->target_mapId, GetPlayer(), false))
+ if (GetPlayer()->GetMapId() != at->target_mapId && !sMapMgr.CanPlayerEnter(at->target_mapId, GetPlayer(), false))
return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);