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authorSpp <none@none>2010-08-24 19:09:41 +0200
committerSpp <none@none>2010-08-24 19:09:41 +0200
commit89d87339d57b932f81bbddf8a57542d8cc3074fc (patch)
tree72dff8698d124b9bc71038410c3ae0d3c093857f /src/server/game/Server
parent119e05781047ab9d0b7629a3d89c9b67cd78056c (diff)
Core: Update Player Limit and Player Security Level variables
- Allowed Security Level will be set at server load or with 'server plimit reset' command (before it was read each time someone tried to join) - If Security Level is updated to a more restrictive value all people under that level will be autokicked --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/WorldSocket.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 6eb5dff67f9..667473aa3f4 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -930,7 +930,6 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
}
// Check locked state for server
- sWorld.UpdateAllowedSecurity();
AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
sLog.outDebug("Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)