diff options
| author | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
| commit | 9696d6ba7b02b722b4a03e253ffa653e16940af1 (patch) | |
| tree | 409e18b34eff3bfa442d81601824bc9527ce8f5c /src/server/game/Server | |
| parent | ec3880a1d062c6b933feaf26de6a92c3cb5d98e2 (diff) | |
Core/Mechanics:
- Add basic support for focus used by players (hunters)
- Drop all support for pet happieness (as it has been completely removed)
- Add new fields to characters db to store new power values
(Should now be able to create characters again)
Diffstat (limited to 'src/server/game/Server')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/PetHandler.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index 5a8781d3925..2a94f15ff2e 100755 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -673,15 +673,7 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data) if (pet) { if (pet->isPet()) - { - if (pet->GetGUID() == _player->GetPetGUID()) - { - uint32 feelty = pet->GetPower(POWER_HAPPINESS); - pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0); - } - _player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); - } else if (pet->GetGUID() == _player->GetCharmGUID()) _player->StopCastingCharm(); } |
