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authorkaelima <kaelima@live.se>2011-11-25 15:28:36 +0100
committerkaelima <kaelima@live.se>2011-11-25 15:28:36 +0100
commit9696d6ba7b02b722b4a03e253ffa653e16940af1 (patch)
tree409e18b34eff3bfa442d81601824bc9527ce8f5c /src/server/game/Server
parentec3880a1d062c6b933feaf26de6a92c3cb5d98e2 (diff)
Core/Mechanics:
- Add basic support for focus used by players (hunters) - Drop all support for pet happieness (as it has been completely removed) - Add new fields to characters db to store new power values (Should now be able to create characters again)
Diffstat (limited to 'src/server/game/Server')
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index 5a8781d3925..2a94f15ff2e 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -673,15 +673,7 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
if (pet)
{
if (pet->isPet())
- {
- if (pet->GetGUID() == _player->GetPetGUID())
- {
- uint32 feelty = pet->GetPower(POWER_HAPPINESS);
- pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0);
- }
-
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
- }
else if (pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}