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authorsilinoron <none@none>2010-09-05 13:12:24 -0700
committersilinoron <none@none>2010-09-05 13:12:24 -0700
commitbe7d94f24e77d3c5e98fd8790c810bb2f95327e9 (patch)
tree21916cced4665501c3d2bdcdddeca91c15dbacfe /src/server/game/Server
parentde59ac3bc36ebdd9cd87f6f12d640f5fc12ded5e (diff)
Add support for character race and faction transfers.
Based (loosely) on patch by Ner'zhul, DarkXuan, and darkshines@sakha.net. Fixes issue #3429. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Server')
-rw-r--r--src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp317
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp4
-rw-r--r--src/server/game/Server/WorldSession.h1
3 files changed, 320 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index e8b50a073f3..0d25742fff1 100644
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -42,6 +42,7 @@
#include "UpdateMask.h"
#include "Util.h"
#include "ScriptMgr.h"
+#include "Battleground.h"
class LoginQueryHolder : public SQLQueryHolder
{
@@ -1327,3 +1328,319 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
data << uint8(0); // 4 - equipment swap failed - inventory is full
SendPacket(&data);
}
+
+void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
+{
+ uint64 guid;
+ std::string newname;
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
+ recv_data >> guid;
+ recv_data >> newname;
+ recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
+
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT class, level, at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ Field *fields = result->Fetch();
+ uint32 playerClass = fields[0].GetUInt32();
+ uint32 level = fields[1].GetUInt32();
+ uint32 at_loginFlags = fields[2].GetUInt32();
+ uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
+
+ if (!sObjectMgr.GetPlayerInfo(race, playerClass))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ if (!(at_loginFlags & used_loginFlag))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ // prevent character rename to invalid name
+ if (!normalizePlayerName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket( &data );
+ return;
+ }
+
+ uint8 res = ObjectMgr::CheckPlayerName(newname,true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(res);
+ SendPacket( &data );
+ return;
+ }
+
+ // check name limitations
+ if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket( &data );
+ return;
+ }
+
+ // character with this name already exist
+ if (uint64 newguid = sObjectMgr.GetPlayerGUIDByName(newname))
+ {
+ if (newguid != guid)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket( &data );
+ return;
+ }
+ }
+
+ CharacterDatabase.escape_string(newname);
+ Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans->PAppend("UPDATE `characters` SET name = '%s', race = '%u', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), race, uint32(used_loginFlag), GUID_LOPART(guid));
+ trans->PAppend("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
+
+ BattlegroundTeamId team;
+
+ // Search each faction is targeted
+ switch(race)
+ {
+ case RACE_ORC:
+ case RACE_TAUREN:
+ case RACE_UNDEAD_PLAYER:
+ case RACE_TROLL:
+ case RACE_BLOODELF:
+ team = BG_TEAM_HORDE;
+ break;
+ default:
+ team = BG_TEAM_ALLIANCE;
+ break;
+ }
+
+ // Switch Languages
+ // delete all languages first
+ trans->PAppend("DELETE FROM `character_skills` WHERE `skill` IN (98, 113, 759, 111, 313, 109, 115, 315, 673, 137) AND `guid`='%u'", GUID_LOPART(guid));
+
+ // now add them back
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 98, 300, 300)", GUID_LOPART(guid));
+ switch (race)
+ {
+ case RACE_DWARF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 111, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_DRAENEI:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 759, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_GNOME:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 313, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_NIGHTELF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 113, 300, 300)", GUID_LOPART(guid));
+ break;
+ }
+ }
+ else if (team == BG_TEAM_HORDE)
+ {
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 109, 300, 300)", GUID_LOPART(guid));
+ switch (race)
+ {
+ case RACE_UNDEAD_PLAYER:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 673, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_TAUREN:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 115, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_TROLL:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 315, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_BLOODELF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 137, 300, 300)", GUID_LOPART(guid));
+ break;
+ }
+ }
+
+ if(recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
+ {
+ // Delete all Flypaths
+ trans->PAppend("UPDATE `characters` SET taxi_path = '' WHERE guid ='%u'",GUID_LOPART(guid));
+
+ if (level > 7)
+ {
+ // Update Taxi path
+ // this doesn't seem to be 100% blizzlike... but it can't really be helped.
+ std::ostringstream taximaskstream;
+ uint32 numFullTaximasks = level / 7;
+ if (numFullTaximasks > 11)
+ numFullTaximasks = 11;
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ if (playerClass != CLASS_DEATH_KNIGHT)
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << " ";
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << " ";
+ }
+ }
+ else
+ {
+ if (playerClass != CLASS_DEATH_KNIGHT)
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i]) << " ";
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << " ";
+ }
+ }
+
+ uint32 numEmptyTaximasks = 11 - numFullTaximasks;
+ for (uint8 i = 0; i < numEmptyTaximasks; ++i)
+ taximaskstream << "0 ";
+ taximaskstream << "0";
+ std::string taximask = taximaskstream.str();
+ trans->PAppend("UPDATE `characters` SET `taximask`= '%s' WHERE `guid` = '%u'", taximask.c_str(), GUID_LOPART(guid));
+ }
+
+ // Delete all current quests
+ trans->PAppend("DELETE FROM `character_queststatus` WHERE `status` = 3 AND guid ='%u'",GUID_LOPART(guid));
+
+ // Delete record of the faction old completed quests
+ {
+ std::ostringstream quests;
+ ObjectMgr::QuestMap const& qTemplates = sObjectMgr.GetQuestTemplates();
+ for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
+ {
+ Quest *qinfo = iter->second;
+ uint32 requiredRaces = qinfo->GetRequiredRaces();
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ if (requiredRaces & RACEMASK_ALLIANCE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ",";
+ }
+ }
+ else // if (team == BG_TEAM_HORDE)
+ {
+ if (requiredRaces & RACEMASK_HORDE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ",";
+ }
+ }
+ }
+
+ std::string questsStr = quests.str();
+ questsStr = questsStr.substr(0, questsStr.length() - 1);
+
+ trans->PAppend("DELETE FROM `character_queststatus` WHERE guid= '%u' AND quest IN (%s)",GUID_LOPART(guid),questsStr.c_str());
+ }
+
+ if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
+ {
+ // Reset guild
+ trans->PAppend("DELETE FROM `guild_member` WHERE `guid`= '%u'",GUID_LOPART(guid));
+ }
+
+ if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
+ {
+ // Delete Friend List
+ trans->PAppend("DELETE FROM `character_social` WHERE `guid`= '%u'",GUID_LOPART(guid));
+ trans->PAppend("DELETE FROM `character_social` WHERE `friend`= '%u'",GUID_LOPART(guid));
+ }
+
+ // Leave Arena Teams
+ Player::LeaveAllArenaTeams(GUID_LOPART(guid));
+
+ // Reset homebind and position
+ trans->PAppend("DELETE FROM `character_homebind` WHERE guid = '%u'",GUID_LOPART(guid));
+ if(team == BG_TEAM_ALLIANCE)
+ {
+ trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,0,1519,-8867.68,673.373,97.9034)",GUID_LOPART(guid));
+ Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, GUID_LOPART(guid));
+ }
+ else
+ {
+ trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,1,1637,1633.33,-4439.11,15.7588)",GUID_LOPART(guid));
+ Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, GUID_LOPART(guid));
+ }
+
+ // Achievement conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_achievements.begin(); it != sObjectMgr.factionchange_achievements.end(); ++it)
+ {
+ uint32 achiev_alliance = it->first;
+ uint32 achiev_horde = it->second;
+ trans->PAppend("UPDATE `character_achievement` SET achievement = '%u' where achievement = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance, GUID_LOPART(guid));
+ }
+
+ // Item conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_items.begin(); it != sObjectMgr.factionchange_items.end(); ++it)
+ {
+ uint32 item_alliance = it->first;
+ uint32 item_horde = it->second;
+ trans->PAppend("UPDATE `character_inventory` SET item = '%u' where item = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? item_alliance : item_horde, team == BG_TEAM_ALLIANCE ? item_horde : item_alliance, guid);
+ }
+
+ // Spell conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_spells.begin(); it != sObjectMgr.factionchange_spells.end(); ++it)
+ {
+ uint32 spell_alliance = it->first;
+ uint32 spell_horde = it->second;
+ trans->PAppend("UPDATE `character_spell` SET spell = '%u' where spell = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance, GUID_LOPART(guid));
+ }
+
+ // Reputation conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_reputations.begin(); it != sObjectMgr.factionchange_reputations.end(); ++it)
+ {
+ uint32 reputation_alliance = it->first;
+ uint32 reputation_horde = it->second;
+ trans->PAppend("DELETE FROM character_reputation WHERE faction = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, GUID_LOPART(guid));
+ trans->PAppend("UPDATE `character_reputation` SET faction = '%u' where faction = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance, GUID_LOPART(guid));
+ }
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outDebug("Account: %d (IP: %s), Character guid: %u Change Race/Faction to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str());
+
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1);
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newname;
+ data << uint8(gender);
+ data << uint8(skin);
+ data << uint8(face);
+ data << uint8(hairStyle);
+ data << uint8(hairColor);
+ data << uint8(facialHair);
+ data << uint8(race);
+ SendPacket(&data);
+}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 74fe40a3b6f..347bb93290b 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1269,7 +1269,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4D6*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D7*/ { "UMSG_UNKNOWN_1239", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4D8*/ { "SMSG_UNKNOWN_1240", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, &WorldSession::Handle_NULL },
+ /*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_AUTHED, &WorldSession::HandleCharFactionOrRaceChange },
/*0x4DA*/ { "SMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4DB*/ { "UMSG_UNKNOWN_1243", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4DC*/ { "UMSG_UNKNOWN_1244", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1300,7 +1300,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4F5*/ { "UMSG_UNKNOWN_1269", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4F6*/ { "CMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleWorldStateUITimerUpdate },
/*0x4F7*/ { "SMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_NEVER, &WorldSession::Handle_NULL },
+ /*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_AUTHED, &WorldSession::HandleCharFactionOrRaceChange },
/*0x4F9*/ { "UMSG_UNKNOWN_1273", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4FA*/ { "SMSG_TALENTS_INVOLUNTARILY_RESET", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4FB*/ { "UMSG_UNKNOWN_1275", STATUS_NEVER, &WorldSession::Handle_NULL },
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 56b549e9658..01ffbe71245 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -323,6 +323,7 @@ class WorldSession
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(QueryResult_AutoPtr result);
void HandlePlayerLogin(LoginQueryHolder * holder);
+ void HandleCharFactionOrRaceChange(WorldPacket& recv_data);
// played time
void HandlePlayedTime(WorldPacket& recvPacket);