diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-11-25 23:24:40 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-11-25 23:24:40 +0100 |
| commit | e8c3a3ac9c032cf56ec11620ba7dd33efed487c5 (patch) | |
| tree | 03cb750cfc0028b053b07dd5f2b50bc1b4d0c247 /src/server/game/Server | |
| parent | 8d3bc5e8b9515499f366ec7173d70978bb0009e7 (diff) | |
Core/Items
* Updated ItemTemplate structure to 4.x
* Calculate armor, damage and disenchant loot from dbc files
TODO: Use dbc disenchant ids in disenchant_loot_template
Diffstat (limited to 'src/server/game/Server')
| -rwxr-xr-x | src/server/game/Server/Protocol/Handlers/ItemHandler.cpp | 294 | ||||
| -rwxr-xr-x | src/server/game/Server/Protocol/Opcodes.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Server/WorldSession.h | 4 |
3 files changed, 141 insertions, 165 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp index 53b864b4d90..3f301a7aba8 100755 --- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp @@ -280,160 +280,153 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) // Only _static_ data send in this packet !!! void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) { - //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE"); - uint32 item; - recv_data >> item; + uint32 count, type; + recv_data >> count >> type; - sLog->outDetail("STORAGE: Item Query = %u", item); + if (type != DB2_REPLY_SPARSE && type != DB2_REPLY_ITEM) + return; - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item); - if (pProto) + for (uint32 i = 0; i < count; ++i) { - std::string Name = pProto->Name1; - std::string Description = pProto->Description; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) + uint32 item; + recv_data >> item; + recv_data.read_skip<uint64>(); + WorldPacket data2(SMSG_DB_REPLY, 700); + ByteBuffer data; + data2 << uint32(type); + data2 << uint32(item); + + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item); + if (proto) { - if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId)) + data << uint32(item); + if (type == DB2_REPLY_ITEM) { - ObjectMgr::GetLocaleString(il->Name, loc_idx, Name); - ObjectMgr::GetLocaleString(il->Description, loc_idx, Description); + data << uint32(proto->Class); + data << uint32(proto->SubClass); + data << int32(proto->Unk0); + data << uint32(proto->Material); + data << uint32(proto->DisplayInfoID); + data << uint32(proto->InventoryType); + data << uint32(proto->Sheath); } - } - // guess size - WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); - data << pProto->ItemId; - data << pProto->Class; - data << pProto->SubClass; - data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache? - data << Name; - data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... - data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); - data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); - data << pProto->DisplayInfoID; - data << pProto->Quality; - data << pProto->Flags; - data << pProto->Flags2; - data << pProto->BuyPrice; - data << pProto->SellPrice; - data << pProto->InventoryType; - data << pProto->AllowableClass; - data << pProto->AllowableRace; - data << pProto->ItemLevel; - data << pProto->RequiredLevel; - data << pProto->RequiredSkill; - data << pProto->RequiredSkillRank; - data << pProto->RequiredSpell; - data << pProto->RequiredHonorRank; - data << pProto->RequiredCityRank; - data << pProto->RequiredReputationFaction; - data << pProto->RequiredReputationRank; - data << int32(pProto->MaxCount); - data << int32(pProto->Stackable); - data << pProto->ContainerSlots; - data << pProto->StatsCount; // item stats count - for (uint32 i = 0; i < pProto->StatsCount; ++i) - { - data << pProto->ItemStat[i].ItemStatType; - data << pProto->ItemStat[i].ItemStatValue; - } - data << pProto->ScalingStatDistribution; // scaling stats distribution - data << uint32(0); - for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) - { - data << pProto->Damage[i].DamageMin; - data << pProto->Damage[i].DamageMax; - data << pProto->Damage[i].DamageType; - } - - // resistances (7) - data << pProto->Armor; - data << pProto->HolyRes; - data << pProto->FireRes; - data << pProto->NatureRes; - data << pProto->FrostRes; - data << pProto->ShadowRes; - data << pProto->ArcaneRes; - - data << pProto->Delay; - data << pProto->AmmoType; - data << pProto->RangedModRange; - - for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) - { - // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown - // use `item_template` or if not set then only use spell cooldowns - SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId); - if (spell) + else if (type == DB2_REPLY_SPARSE) { - bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; - - data << pProto->Spells[s].SpellId; - data << pProto->Spells[s].SpellTrigger; - data << uint32(-abs(pProto->Spells[s].SpellCharges)); - - if (db_data) - { - data << uint32(pProto->Spells[s].SpellCooldown); - data << uint32(pProto->Spells[s].SpellCategory); - data << uint32(pProto->Spells[s].SpellCategoryCooldown); - } - else - { - data << uint32(spell->RecoveryTime); - data << uint32(spell->Category); - data << uint32(spell->CategoryRecoveryTime); - } + data << uint32(proto->Quality); + data << uint32(proto->Flags); + data << uint32(proto->Flags2); + data << int32(proto->BuyPrice); + data << uint32(proto->SellPrice); + data << uint32(proto->InventoryType); + data << int32(proto->AllowableClass); + data << int32(proto->AllowableRace); + data << uint32(proto->ItemLevel); + data << uint32(proto->RequiredLevel); + data << uint32(proto->RequiredSkill); + data << uint32(proto->RequiredSkillRank); + data << uint32(proto->RequiredSpell); + data << uint32(proto->RequiredHonorRank); + data << uint32(proto->RequiredCityRank); + data << uint32(proto->RequiredReputationFaction); + data << uint32(proto->RequiredReputationRank); + data << int32(proto->MaxCount); + data << int32(proto->Stackable); + data << uint32(proto->ContainerSlots); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + data << uint32(proto->ItemStat[x].ItemStatType); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + data << int32(proto->ItemStat[x].ItemStatValue); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + data << int32(proto->ItemStat[x].ItemStatUnk1); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x) + data << int32(proto->ItemStat[x].ItemStatUnk2); + + data << uint32(proto->ScalingStatDistribution); + data << uint32(proto->DamageType); + data << uint32(proto->Delay); + data << float(proto->RangedModRange); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + data << int32(proto->Spells[x].SpellId); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + data << uint32(proto->Spells[x].SpellTrigger); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + data << int32(proto->Spells[x].SpellCharges); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + data << int32(proto->Spells[x].SpellCooldown); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + data << uint32(proto->Spells[x].SpellCategory); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + data << int32(proto->Spells[x].SpellCategoryCooldown); + + data << uint32(proto->Bonding); + + // item name + std::string name = proto->Name1; + data << uint16(name.length() + 1); + data << name; + + for (uint32 i = 0; i < 3; ++i) // other 3 names + data << uint16(0); + + std::string desc = proto->Description; + data << uint16(desc.length() + 1); + data << desc; + + data << uint32(proto->PageText); + data << uint32(proto->LanguageID); + data << uint32(proto->PageMaterial); + data << uint32(proto->StartQuest); + data << uint32(proto->LockID); + data << int32(proto->Material); + data << uint32(proto->Sheath); + data << int32(proto->RandomProperty); + data << int32(proto->RandomSuffix); + data << uint32(proto->ItemSet); + data << uint32(proto->MaxDurability); + + data << uint32(proto->Area); + data << uint32(proto->Map); + data << uint32(proto->BagFamily); + data << uint32(proto->TotemCategory); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x) + data << uint32(proto->Socket[x].Color); + + for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x) + data << uint32(proto->Socket[x].Content); + + data << uint32(proto->socketBonus); + data << uint32(proto->GemProperties); + data << float(proto->ArmorDamageModifier); + data << int32(proto->Duration); + data << uint32(proto->ItemLimitCategory); + data << uint32(proto->HolidayId); + data << float(proto->StatScalingFactor); // StatScalingFactor + data << uint32(proto->Field130); // archaeology unk + data << uint32(proto->Field131); // archaeology findinds count } else { + data << uint32(item | 0x80000000); // sometimes with | 0x80000000 data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(-1); - data << uint32(0); - data << uint32(-1); } + + data2 << uint32(data.size()); + data2.append(data); } - data << pProto->Bonding; - data << Description; - data << pProto->PageText; - data << pProto->LanguageID; - data << pProto->PageMaterial; - data << pProto->StartQuest; - data << pProto->LockID; - data << int32(pProto->Material); - data << pProto->Sheath; - data << pProto->RandomProperty; - data << pProto->RandomSuffix; - data << pProto->Block; - data << pProto->ItemSet; - data << pProto->MaxDurability; - data << pProto->Area; - data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch - data << pProto->BagFamily; - data << pProto->TotemCategory; - for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) - { - data << pProto->Socket[s].Color; - data << pProto->Socket[s].Content; - } - data << pProto->socketBonus; - data << pProto->GemProperties; - data << pProto->RequiredDisenchantSkill; - data << pProto->ArmorDamageModifier; - data << uint32(abs(pProto->Duration)); // added in 2.4.2.8209, duration (seconds) - data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory - data << pProto->HolidayId; // Holiday.dbc? - SendPacket(&data); - } - else - { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); - WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); - data << uint32(item | 0x80000000); - SendPacket(&data); + + data2 << uint32(type); + _player->GetSession()->SendPacket(&data2); } } @@ -981,25 +974,6 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) } } -void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) -{ - if (!GetPlayer()->isAlive()) - { - GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL); - return; - } - - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO"); - uint32 item; - - recv_data >> item; - - if (!item) - GetPlayer()->RemoveAmmo(); - else - GetPlayer()->SetAmmo(item); -} - void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID) { WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10 diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 8f0487d563f..ad182b4120a 100755 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -40,7 +40,7 @@ void InitOpcodes() } memset(opcodeTable, 0, sizeof(opcodeTable)); - + //DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -658,7 +658,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - //DEFINE_OPCODE_HANDLER(CMSG_SET_AMMO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAmmoOpcode ); + //DEFINE_OPCODE_HANDLER(CMSG_SET_AMMO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode ); //DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode ); @@ -707,7 +707,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - ////DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode ); //DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); @@ -919,7 +919,7 @@ void InitOpcodes() //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode ); //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode ); - ////DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + //DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode); //DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode ); diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 6421edaa7c6..db71fe0941b 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -137,6 +137,9 @@ enum CharterTypes ARENA_TEAM_CHARTER_5v5_TYPE = 5 }; +#define DB2_REPLY_SPARSE 2442913102 +#define DB2_REPLY_ITEM 1344507586 + //class to deal with packet processing //allows to determine if next packet is safe to be processed class PacketFilter @@ -478,7 +481,6 @@ class WorldSession void HandleDelIgnoreOpcode(WorldPacket& recvPacket); void HandleSetContactNotesOpcode(WorldPacket& recvPacket); void HandleBugOpcode(WorldPacket& recvPacket); - void HandleSetAmmoOpcode(WorldPacket& recvPacket); void HandleItemNameQueryOpcode(WorldPacket& recvPacket); void HandleAreaTriggerOpcode(WorldPacket& recvPacket); |
