diff options
author | Spp <spp@jorge.gr> | 2013-01-30 10:34:18 +0100 |
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committer | Spp <spp@jorge.gr> | 2013-01-30 10:34:18 +0100 |
commit | 8cd408ae6cb2a7f9eb84c9e2a57fc65a15ce6faf (patch) | |
tree | 4dc77b690042af55165b7a299792a80f2e437354 /src/server/game/Skills/SkillExtraItems.cpp | |
parent | c4e4cb1b5c4b407c44da30fb254a6c248503451b (diff) |
Core/Misc: Some changes to minimize differences with 4.3.4 branch
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.cpp')
-rw-r--r-- | src/server/game/Skills/SkillExtraItems.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 090e2e8205a..5c3b69e48d2 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -60,8 +60,7 @@ void LoadSkillExtraItemTable() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty."); return; } @@ -75,28 +74,28 @@ void LoadSkillExtraItemTable() if (!sSpellMgr->GetSpellInfo(spellId)) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId); continue; } uint32 requiredSpecialization = fields[1].GetUInt32(); if (!sSpellMgr->GetSpellInfo(requiredSpecialization)) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization); continue; } float additionalCreateChance = fields[2].GetFloat(); if (additionalCreateChance <= 0.0f) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId); continue; } uint8 additionalMaxNum = fields[3].GetUInt8(); if (!additionalMaxNum) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId); continue; } @@ -111,7 +110,6 @@ void LoadSkillExtraItemTable() while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - } bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax) |