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authorNaios <naios-dev@live.de>2016-03-11 16:37:14 +0100
committerNaios <naios-dev@live.de>2016-03-24 01:31:51 +0100
commitbf33159a7009f64a78cf2a1309eb5182fcd3f7e3 (patch)
tree69396ea652eed2d43002600577e7b6c7c070581f /src/server/game/Skills/SkillExtraItems.h
parent25b0e743b1a823b636ffc1ba17062f8d5ebe35ab (diff)
Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.h')
-rw-r--r--src/server/game/Skills/SkillExtraItems.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h
index 2889b221600..5a477b65f0b 100644
--- a/src/server/game/Skills/SkillExtraItems.h
+++ b/src/server/game/Skills/SkillExtraItems.h
@@ -23,12 +23,14 @@
// predef classes used in functions
class Player;
+
// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
-bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
+TC_GAME_API bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
// load perfection proc info from DB
-void LoadSkillPerfectItemTable();
+TC_GAME_API void LoadSkillPerfectItemTable();
// returns true and sets the appropriate info if the player can create extra items with the given spellId
-bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
+TC_GAME_API bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
-void LoadSkillExtraItemTable();
+TC_GAME_API void LoadSkillExtraItemTable();
+
#endif