diff options
author | Naios <naios-dev@live.de> | 2016-03-11 16:37:14 +0100 |
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committer | Naios <naios-dev@live.de> | 2016-03-24 01:31:51 +0100 |
commit | bf33159a7009f64a78cf2a1309eb5182fcd3f7e3 (patch) | |
tree | 69396ea652eed2d43002600577e7b6c7c070581f /src/server/game/Skills/SkillExtraItems.h | |
parent | 25b0e743b1a823b636ffc1ba17062f8d5ebe35ab (diff) |
Core/Game: Converted the game library to a shared library.
* There is still the possibility to static link against game.
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.h')
-rw-r--r-- | src/server/game/Skills/SkillExtraItems.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h index 2889b221600..5a477b65f0b 100644 --- a/src/server/game/Skills/SkillExtraItems.h +++ b/src/server/game/Skills/SkillExtraItems.h @@ -23,12 +23,14 @@ // predef classes used in functions class Player; + // returns true and sets the appropriate info if the player can create a perfect item with the given spellId -bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType); +TC_GAME_API bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType); // load perfection proc info from DB -void LoadSkillPerfectItemTable(); +TC_GAME_API void LoadSkillPerfectItemTable(); // returns true and sets the appropriate info if the player can create extra items with the given spellId -bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax); +TC_GAME_API bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax); // function to load the extra item creation info from DB -void LoadSkillExtraItemTable(); +TC_GAME_API void LoadSkillExtraItemTable(); + #endif |