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Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.h')
-rw-r--r--src/server/game/Skills/SkillExtraItems.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h
index 2889b221600..5a477b65f0b 100644
--- a/src/server/game/Skills/SkillExtraItems.h
+++ b/src/server/game/Skills/SkillExtraItems.h
@@ -23,12 +23,14 @@
// predef classes used in functions
class Player;
+
// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
-bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
+TC_GAME_API bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
// load perfection proc info from DB
-void LoadSkillPerfectItemTable();
+TC_GAME_API void LoadSkillPerfectItemTable();
// returns true and sets the appropriate info if the player can create extra items with the given spellId
-bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
+TC_GAME_API bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
-void LoadSkillExtraItemTable();
+TC_GAME_API void LoadSkillExtraItemTable();
+
#endif