diff options
Diffstat (limited to 'src/server/game/Skills/SkillExtraItems.h')
-rw-r--r-- | src/server/game/Skills/SkillExtraItems.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h index 2889b221600..5a477b65f0b 100644 --- a/src/server/game/Skills/SkillExtraItems.h +++ b/src/server/game/Skills/SkillExtraItems.h @@ -23,12 +23,14 @@ // predef classes used in functions class Player; + // returns true and sets the appropriate info if the player can create a perfect item with the given spellId -bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType); +TC_GAME_API bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType); // load perfection proc info from DB -void LoadSkillPerfectItemTable(); +TC_GAME_API void LoadSkillPerfectItemTable(); // returns true and sets the appropriate info if the player can create extra items with the given spellId -bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax); +TC_GAME_API bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax); // function to load the extra item creation info from DB -void LoadSkillExtraItemTable(); +TC_GAME_API void LoadSkillExtraItemTable(); + #endif |