diff options
author | Ascathor <Break_the_Chain@web.de> | 2013-10-27 22:27:46 +0100 |
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committer | Ascathor <Break_the_Chain@web.de> | 2013-10-27 23:46:02 +0100 |
commit | 260773899052255447ed90be344efd38437bcdde (patch) | |
tree | ded631c07d1946649ce384201c1c7c92967bcf7f /src/server/game/Skills | |
parent | e5553cfb78d8bdde4e9c6a2dbc98ff60bb8a273e (diff) |
Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
Diffstat (limited to 'src/server/game/Skills')
-rw-r--r-- | src/server/game/Skills/SkillDiscovery.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Skills/SkillExtraItems.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp index 27e7f66fd1a..94fd0ac4428 100644 --- a/src/server/game/Skills/SkillDiscovery.cpp +++ b/src/server/game/Skills/SkillDiscovery.cpp @@ -33,10 +33,10 @@ struct SkillDiscoveryEntry float chance; // chance SkillDiscoveryEntry() - : spellId(0), reqSkillValue(0), chance(0) {} + : spellId(0), reqSkillValue(0), chance(0) { } SkillDiscoveryEntry(uint32 _spellId, uint32 req_skill_val, float _chance) - : spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {} + : spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) { } }; typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList; diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 66ad6fc190a..ddd8d1908fa 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -37,10 +37,10 @@ struct SkillExtraItemEntry uint8 additionalMaxNum; SkillExtraItemEntry() - : requiredSpecialization(0), additionalCreateChance(0.0f), additionalMaxNum(0) {} + : requiredSpecialization(0), additionalCreateChance(0.0f), additionalMaxNum(0) { } SkillExtraItemEntry(uint32 rS, float aCC, uint8 aMN) - : requiredSpecialization(rS), additionalCreateChance(aCC), additionalMaxNum(aMN) {} + : requiredSpecialization(rS), additionalCreateChance(aCC), additionalMaxNum(aMN) { } }; // map to store the extra item creation info, the key is the spellId of the creation spell, the mapped value is the assigned SkillExtraItemEntry |