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authorQAston <qaston@gmail.com>2011-08-20 00:45:34 +0200
committerQAston <qaston@gmail.com>2011-08-20 00:45:34 +0200
commit03f3a2a6367742895620d8786477a27fcce016b9 (patch)
tree1e8860b63ed2978eb9168931e5dab153ee4437e0 /src/server/game/Spells/Spell.cpp
parente2d8faea093ab9aeeca1bbd8bba98fb06527a35b (diff)
Core/SpellScripts: Add possibility to access real damage/healing done by SpellScript from AfterHit hooks.
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 1dff9a2f3ce..29c0e02ceb7 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1239,6 +1239,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
int32 gain = caster->HealBySpell(unitTarget, m_spellInfo, addhealth, crit);
unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
+ m_healing = gain;
}
// Do damage and triggers
else if (m_damage > 0)
@@ -1273,6 +1274,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
AuraEffect* aurEff = m_spellAura->GetEffect(1);
aurEff->SetAmount(CalculatePctU(aurEff->GetAmount(), damageInfo.damage));
}
+ m_damage = damageInfo.damage;
}
// Passive spell hits/misses or active spells only misses (only triggers)
else