diff options
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellScript.h | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 1dff9a2f3ce..29c0e02ceb7 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1239,6 +1239,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) int32 gain = caster->HealBySpell(unitTarget, m_spellInfo, addhealth, crit); unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo); + m_healing = gain; } // Do damage and triggers else if (m_damage > 0) @@ -1273,6 +1274,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) AuraEffect* aurEff = m_spellAura->GetEffect(1); aurEff->SetAmount(CalculatePctU(aurEff->GetAmount(), damageInfo.damage)); } + m_damage = damageInfo.damage; } // Passive spell hits/misses or active spells only misses (only triggers) else diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index e28030d7605..764a260c66b 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -287,10 +287,12 @@ class SpellScript : public _SpellScript // returns: target of current effect if it was GameObject otherwise NULL GameObject* GetHitGObj(); // setter/getter for for damage done by spell to target of spell hit + // returns damage calculated before hit, and real dmg done after hit int32 GetHitDamage(); void SetHitDamage(int32 damage); void PreventHitDamage() { SetHitDamage(0); } // setter/getter for for heal done by spell to target of spell hit + // returns healing calculated before hit, and real dmg done after hit int32 GetHitHeal(); void SetHitHeal(int32 heal); void PreventHitHeal() { SetHitHeal(0); } |