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authorShauren <shauren.trinity@gmail.com>2022-07-19 23:18:19 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-19 23:18:19 +0200
commit073a036d84365dae60a70064eb67e68f0447bd72 (patch)
treeb9c74a852d8135c26e3d952e26ade11155c65f29 /src/server/game/Spells/Spell.cpp
parent83b32667940844a257059965711284c9ab38ce44 (diff)
Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 1268330ceec..a5a974601d3 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6528,7 +6528,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
// allow always ghost flight spells
if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->IsAlive())
{
- Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
+ Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetMap(), m_originalCaster->GetZoneId());
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId()))
if (area->Flags[0] & AREA_FLAG_NO_FLY_ZONE || (Bf && !Bf->CanFlyIn()))
return SPELL_FAILED_NOT_HERE;