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authorModoX <moardox@gmail.com>2023-04-06 01:01:02 +0200
committerGitHub <noreply@github.com>2023-04-06 01:01:02 +0200
commit0750b7f8455df39a64462636ca296c6f2aa2b048 (patch)
tree935678cc42b5829dff44efababb3133c9df4e27a /src/server/game/Spells/Spell.cpp
parent20a1e21cc5dc890d858a4a8dceba16a4fc3caa72 (diff)
Core/Creature: Implemented sparring with max health percent thresholds (#27198)
Co-authored-by: Ovah <dreadkiller@gmx.de>
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 35fa7d853f6..d903c5c9e45 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2786,7 +2786,9 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell)
hitMask |= createProcHitMask(&damageInfo, MissCondition);
procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE;
- spell->m_damage = damageInfo.damage;
+ // sparring
+ if (Creature* victimCreature = damageInfo.target->ToCreature())
+ damageInfo.damage = victimCreature->CalculateDamageForSparring(damageInfo.attacker, damageInfo.damage);
caster->DealSpellDamage(&damageInfo, true);