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authorQAston <qaston@gmail.com>2011-07-28 23:41:29 +0200
committerQAston <qaston@gmail.com>2011-07-28 23:41:29 +0200
commit07badd73852018a87913493e5c26aac4be607adb (patch)
tree72dbdefa83df25d3449b0ebbb11ebe8131c4d6f5 /src/server/game/Spells/Spell.cpp
parent045dec19fa0322840d2e0e8ff4b1cda88c87ee5c (diff)
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp257
1 files changed, 149 insertions, 108 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a40ff40d935..d55aa3cc341 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -117,21 +117,15 @@ void SpellCastTargets::Read(ByteBuffer& data, Unit* caster)
{
data >> m_targetMask;
- if (m_targetMask == TARGET_FLAG_SELF)
+ if (m_targetMask == TARGET_FLAG_NONE)
return;
- if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_MINIPET))
- data.readPackGUID(m_unitTargetGUID);
-
- if (m_targetMask & (TARGET_FLAG_GAMEOBJECT))
- data.readPackGUID(m_GOTargetGUID);
+ if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_CORPSE_ALLY))
+ data.readPackGUID(m_objectTargetGUID);
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
data.readPackGUID(m_itemTargetGUID);
- if (m_targetMask & (TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_CORPSE_ALLY))
- data.readPackGUID(m_CorpseTargetGUID);
-
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
data.readPackGUID(m_srcTransGUID);
@@ -177,26 +171,7 @@ void SpellCastTargets::Write(ByteBuffer& data)
data << uint32(m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_MINIPET))
- {
- if (m_targetMask & TARGET_FLAG_UNIT)
- {
- if (m_unitTarget)
- data.append(m_unitTarget->GetPackGUID());
- else
- data << uint8(0);
- }
- else if (m_targetMask & TARGET_FLAG_GAMEOBJECT)
- {
- if (m_GOTarget)
- data.append(m_GOTarget->GetPackGUID());
- else
- data << uint8(0);
- }
- else if (m_targetMask & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY))
- data.appendPackGUID(m_CorpseTargetGUID);
- else
- data << uint8(0);
- }
+ data.append(m_objectTargetGUID);
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
@@ -238,6 +213,18 @@ void SpellCastTargets::SetUnitTarget(Unit* target)
m_targetMask |= TARGET_FLAG_UNIT;
}
+void SpellCastTargets::SetGOTarget(GameObject* target)
+{
+ m_GOTarget = target;
+ m_GOTargetGUID = target->GetGUID();
+ m_targetMask |= TARGET_FLAG_GAMEOBJECT;
+}
+
+void SpellCastTargets::SetCorpseTarget(Corpse* corpse)
+{
+ m_CorpseTargetGUID = corpse->GetGUID();
+}
+
Position const* SpellCastTargets::GetSrc() const
{
return &m_srcPos;
@@ -330,13 +317,6 @@ void SpellCastTargets::ModDst(Position const& pos)
m_dstPos.Relocate(pos);
}
-void SpellCastTargets::SetGOTarget(GameObject* target)
-{
- m_GOTarget = target;
- m_GOTargetGUID = target->GetGUID();
- m_targetMask |= TARGET_FLAG_GAMEOBJECT;
-}
-
void SpellCastTargets::SetItemTarget(Item* item)
{
if (!item)
@@ -366,11 +346,6 @@ void SpellCastTargets::UpdateTradeSlotItem()
}
}
-void SpellCastTargets::SetCorpseTarget(Corpse* corpse)
-{
- m_CorpseTargetGUID = corpse->GetGUID();
-}
-
void SpellCastTargets::Update(Unit* caster)
{
m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
@@ -632,22 +607,7 @@ void Spell::SelectSpellTargets()
continue;
}
- if (!targetA && !targetB)
- {
- if (!m_spellInfo->GetMaxRange(true))
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- // add here custom effects that need default target.
- // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
- switch(m_spellInfo->Effects[i].Effect)
- {
- case SPELL_EFFECT_DUMMY:
- {
- switch(m_spellInfo->Id)
- {
+ /*// TODO: fix this motherfucker, nothing should be added to spell targets
case 20577: // Cannibalize
case 54044: // Carrion Feeder
{
@@ -683,7 +643,80 @@ void Spell::SelectSpellTargets()
finish(false);
}
break;
- }
+ }*/
+
+ if (!targetA && !targetB)
+ {
+ if (!m_spellInfo->GetMaxRange(true))
+ {
+ AddUnitTarget(m_caster, i);
+ continue;
+ }
+
+ // IF SPELL HAS EFFECT WHICH DOES NOT FIT PURPOSE OF THE EFFECT IT SHOULD BE SELECTED ANYWAYS
+ // add here custom effects that need default target.
+ switch(m_spellInfo->Effects[i].Effect)
+ {
+ SPELL_EFFECT_INSTAKILL //unit
+ SPELL_EFFECT_SCHOOL_DAMAGE // unit; on missing: add explicit
+ SPELL_EFFECT_DUMMY // any, no; on missing: execute
+ SPELL_EFFECT_TELEPORT_UNITS // unit+dest
+ SPELL_EFFECT_APPLY_AURA // unit, on missing: explicit, caster
+ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE //unit
+ SPELL_EFFECT_POWER_DRAIN //unit, on missing: add explicit
+ SPELL_EFFECT_HEALTH_LEECH //unit, on missing: add explicit
+ SPELL_EFFECT_HEAL //unit
+ SPELL_EFFECT_BIND //unit, on missing: add explicit
+ SPELL_EFFECT_QUEST_COMPLETE //unit
+
+
+
+
+
+
+
+ // always caster
+ case SPELL_EFFECT_KILL_CREDIT2:
+ case SPELL_EFFECT_ENERGIZE:
+ case SPELL_EFFECT_DISPEL_MECHANIC:
+ //unk
+
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ case SPELL_EFFECT_FEED_PET:
+ // effects using dest, can have no target
+ case SPELL_EFFECT_CREATE_HOUSE:
+ case SPELL_EFFECT_SUMMON_PET:
+ case SPELL_EFFECT_149:
+ case SPELL_EFFECT_PERSISTENT_AREA_AURA:
+ case SPELL_EFFECT_ADD_FARSIGHT:
+ case SPELL_EFFECT_SUMMON:
+ case SPELL_EFFECT_TRIGGER_MISSILE:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_TRANS_DOOR:
+
+ // effects using spell explicit target
+ case SPELL_EFFECT_HEAL_MAX_HEALTH:
+ case SPELL_EFFECT_ADD_HONOR:
+ case SPELL_EFFECT_POWER_DRAIN:
+ case SPELL_EFFECT_HEALTH_LEECH:
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ case SPELL_EFFECT_REPUTATION:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_BIND:
+ case SPELL_EFFECT_CREATE_ITEM:
+ case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
+ case SPELL_EFFECT_UNLEARN_SPECIALIZATION:
+ case SPELL_EFFECT_RESURRECT_NEW:
+ case SPELL_EFFECT_RESURRECT:
+ case SPELL_EFFECT_APPLY_GLYPH:
+ case SPELL_EFFECT_DISPEL:
+ case SPELL_EFFECT_APPLY_AURA: // can have no targets - caster in that case
+ case SPELL_EFFECT_SUMMON_CHANGE_ITEM: // can have no targets - caster in that case
+ case SPELL_EFFECT_SEND_TAXI:
+ {
+ switch(m_spellInfo->Id)
+ {
default:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
@@ -693,6 +726,56 @@ void Spell::SelectSpellTargets()
}
break;
}
+ // effects using item target
+ case SPELL_EFFECT_ENCHANT_ITEM:
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
+ case SPELL_EFFECT_DISENCHANT:
+ case SPELL_EFFECT_PROSPECTING:
+ case SPELL_EFFECT_MILLING:
+ // can be unit target or corpse target
+ // possibly failure at corpse remove?
+ if (WorldObject* worldObject = m_targets.GetObjectTarget())
+ AddTarget(worldObject, i);
+ break;
+
+
+ // effects which affect caster when no target
+ // no target added to the spell target list for those
+ case SPELL_EFFECT_SEND_EVENT:
+ case SPELL_EFFECT_SPAWN:
+ case SPELL_EFFECT_DUMMY:
+ case SPELL_EFFECT_TRIGGER_SPELL: // null target types - cast by caster on self
+ case SPELL_EFFECT_SKILL:
+ // effects which always affect caster
+ // no target added to the spell target list for those
+ case SPELL_EFFECT_PROFICIENCY:
+ case SPELL_EFFECT_PARRY:
+ case SPELL_EFFECT_DODGE:
+ case SPELL_EFFECT_EVADE:
+ case SPELL_EFFECT_BLOCK:
+ case SPELL_EFFECT_STUCK:
+ case SPELL_EFFECT_WEAPON:
+ case SPELL_EFFECT_DEFENSE:
+ case SPELL_EFFECT_SPELL_DEFENSE:
+ case SPELL_EFFECT_LANGUAGE:
+ case SPELL_EFFECT_TRADE_SKILL:
+ case SPELL_EFFECT_STEALTH:
+ case SPELL_EFFECT_DETECT:
+ case SPELL_EFFECT_ATTACK:
+ case SPELL_EFFECT_SELF_RESURRECT:
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ case SPELL_EFFECT_152:
+ case SPELL_EFFECT_TITAN_GRIP:
+ case SPELL_EFFECT_TRIGGER_SPELL_2:
+ case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
+ case SPELL_EFFECT_CAST_BUTTON:
+ case SPELL_EFFECT_131:
+ case SPELL_EFFECT_FORCE_DESELECT:
+ // do nothing
+
+
+
case SPELL_EFFECT_BIND:
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM:
@@ -702,35 +785,9 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_REPUTATION:
- case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_SEND_TAXI:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
- // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
- else if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TRIGGER_SPELL)
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_SUMMON_PLAYER:
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
- {
- Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
- if (target)
- AddUnitTarget(target, i);
- }
- break;
- case SPELL_EFFECT_RESURRECT_NEW:
- if (m_targets.GetUnitTarget())
- AddUnitTarget(m_targets.GetUnitTarget(), i);
- if (m_targets.GetCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
- if (corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if (owner)
- AddUnitTarget(owner, i);
- }
- }
break;
case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
case SPELL_EFFECT_ADD_FARSIGHT:
@@ -748,30 +805,14 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_APPLY_AURA:
switch(m_spellInfo->Effects[i].ApplyAuraName)
{
- case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
- case SPELL_AURA_ADD_PCT_MODIFIER:
- AddUnitTarget(m_caster, i);
- break;
default: // apply to target in other case
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
+ else
+ AddUnitTarget(m_caster, i);
break;
}
break;
- case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
- if (m_targets.GetUnitTarget())
- AddUnitTarget(m_targets.GetUnitTarget(), i);
- else if (m_targets.GetCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
- if (corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if (owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
default:
AddUnitTarget(m_caster, i);
break;
@@ -1197,7 +1238,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
}
// Do not take combo points on dodge and miss
- if (m_needComboPoints && m_targets.GetUnitTargetGUID() == target->targetGUID)
+ if (m_needComboPoints && m_targets.GetObjectTargetGUID() == target->targetGUID)
if (missInfo != SPELL_MISS_NONE)
{
m_needComboPoints = false;
@@ -2359,7 +2400,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
AddGOTarget(m_targets.GetGOTarget(), i);
break;
case TARGET_GAMEOBJECT_ITEM:
- if (m_targets.GetGOTargetGUID())
+ if (m_targets.GetGOTarget())
AddGOTarget(m_targets.GetGOTarget(), i);
else if (m_targets.GetItemTarget())
AddItemTarget(m_targets.GetItemTarget(), i);
@@ -2809,7 +2850,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
m_targets = *targets;
- if (!m_targets.GetUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
+ if (!m_targets.GetObjectTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
{
Unit* target = NULL;
if (m_caster->GetTypeId() == TYPEID_UNIT)
@@ -3068,7 +3109,7 @@ void Spell::cast(bool skipCheck)
else
{
// cancel at lost main target unit
- if (m_targets.GetUnitTargetGUID() && m_targets.GetUnitTargetGUID() != m_caster->GetGUID())
+ if (m_targets.GetObjectTargetGUID() && m_targets.GetObjectTargetGUID() != m_caster->GetGUID())
{
cancel();
return;
@@ -3494,7 +3535,7 @@ void Spell::update(uint32 difftime)
// update pointers based at it's GUIDs
UpdatePointers();
- if (m_targets.GetUnitTargetGUID() && !m_targets.GetUnitTarget())
+ if (m_targets.GetObjectTargetGUID() && !m_targets.GetObjectTarget())
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
cancel();
@@ -4306,7 +4347,7 @@ void Spell::TakePower()
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (m_spellInfo->PowerType == POWER_RAGE || m_spellInfo->PowerType == POWER_ENERGY || m_spellInfo->PowerType == POWER_RUNE)
- if (uint64 targetGUID = m_targets.GetUnitTargetGUID())
+ if (uint64 targetGUID = m_targets.GetObjectTargetGUID())
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
{