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authorQAston <none@none>2010-08-27 01:13:27 +0200
committerQAston <none@none>2010-08-27 01:13:27 +0200
commit1d3deae555f0ec523d77875bd5a307ab9bd19742 (patch)
treecc25c869f8f21ba39f2f763cc55aaaa46243f38c /src/server/game/Spells/Spell.cpp
parent1bb14ba578d6c989fb2b50c18bd0bff40fd6fcc8 (diff)
*Send to client periodic heal absorbtion.
*Heal over time spells are updating healing achievement progress now. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3a574d3c4ef..3a467069592 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1297,7 +1297,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
- int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
+ int32 gain = caster->HealBySpell(unitTarget, m_spellInfo, addhealth, crit);
unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
}
// Do damage and triggers