diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-09-10 19:39:30 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-09-10 19:39:30 +0200 |
commit | 1efb3f08e278530f59d681f676b031a7fc6db3ac (patch) | |
tree | dbf88a94966ccc2f6f5f91896fb2962bc5bcf715 /src/server/game/Spells/Spell.cpp | |
parent | b194595c07762e0be0475b7e9f86be9de6f76a06 (diff) |
Core/Spells: Improved spell category cooldown handling
* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior)
* This significantly reduces the amount of data saved to database for cooldowns
* Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast
Closes #15349
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 632392ada32..80d90bfa543 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4698,7 +4698,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NOT_READY; } - if (!m_caster->GetSpellHistory()->IsReady(m_spellInfo)) + if (!m_caster->GetSpellHistory()->IsReady(m_spellInfo, m_castItemEntry)) { if (m_triggeredByAuraSpell) return SPELL_FAILED_DONT_REPORT; |