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authorShauren <shauren.trinity@gmail.com>2020-05-06 16:45:03 +0200
committerShauren <shauren.trinity@gmail.com>2020-05-06 16:45:03 +0200
commit1fecbc6892b41bfe9d1e474d038c3b1f6e2dd125 (patch)
tree8ced7ad8c83db03c8bde2f1c887603973880b3b9 /src/server/game/Spells/Spell.cpp
parent5fec9c1f5208c261c9c4ae6bee21bb5603876e01 (diff)
Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
Closes #24562
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index fec0e81fc11..bb21d7c1a6c 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7197,7 +7197,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_AOE_CHARM:
- if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
+ if (target->GetVehicleKit() && target->GetVehicleKit()->IsControllableVehicle())
return false;
if (target->IsMounted())
return false;