diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2018-02-15 17:48:25 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2018-02-15 17:50:15 -0300 |
| commit | 29f7258dc824659cb2de81c5ff3b3b3853de2a8b (patch) | |
| tree | a427e705e90e02ba78cc37804ea33d6c58dd82b3 /src/server/game/Spells/Spell.cpp | |
| parent | 637dda815c39952dd7eee22577a6a22dececa95b (diff) | |
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_CHANNEL_TRACK_TARGET
- Creatures stuck here wouldn't try attacking because of this
- Remove one workaround in halion script, now it's unneeded
Ref #11311
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3f938336a0f..b6b5c22b6e1 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2999,7 +2999,7 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered // focus if not controlled creature if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED)) { - if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat() || (_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING))) + if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat())) { if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget()) m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget()); @@ -7024,6 +7024,11 @@ bool Spell::IsIgnoringCooldowns() const return (_triggeredCastFlags & TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD) != 0; } +bool Spell::IsFocusDisabled() const +{ + return ((_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING) || (m_spellInfo->IsChanneled() && !m_spellInfo->HasAttribute(SPELL_ATTR1_CHANNEL_TRACK_TARGET))); +} + bool Spell::IsProcDisabled() const { return (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS) != 0; |
