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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3f938336a0f..b6b5c22b6e1 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2999,7 +2999,7 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered
// focus if not controlled creature
if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
- if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat() || (_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING)))
+ if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat()))
{
if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget());
@@ -7024,6 +7024,11 @@ bool Spell::IsIgnoringCooldowns() const
return (_triggeredCastFlags & TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD) != 0;
}
+bool Spell::IsFocusDisabled() const
+{
+ return ((_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING) || (m_spellInfo->IsChanneled() && !m_spellInfo->HasAttribute(SPELL_ATTR1_CHANNEL_TRACK_TARGET)));
+}
+
bool Spell::IsProcDisabled() const
{
return (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS) != 0;